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I'm using an older version of LEDscape (the newer version doesn't seem to work for me).
Anyways, I was noticing that ledscape_wait (and therefore pru_wait) utilize 100% cpu.
I figured out how to use the pru interrupt stuff.
Here's a patch that will make it possible to use much less CPU:
mikelikespie@64311c1
Thanks, Mike
The text was updated successfully, but these errors were encountered:
Very nice. How come this hasn't been merged into main?
Sorry, something went wrong.
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I'm using an older version of LEDscape (the newer version doesn't seem to work for me).
Anyways, I was noticing that ledscape_wait (and therefore pru_wait) utilize 100% cpu.
I figured out how to use the pru interrupt stuff.
Here's a patch that will make it possible to use much less CPU:
mikelikespie@64311c1
Thanks,
Mike
The text was updated successfully, but these errors were encountered: