diff --git a/usv_gazebo_plugins/src/usv_gazebo_dynamics_plugin.cc b/usv_gazebo_plugins/src/usv_gazebo_dynamics_plugin.cc index 05aae52bc..c5dfecfab 100644 --- a/usv_gazebo_plugins/src/usv_gazebo_dynamics_plugin.cc +++ b/usv_gazebo_plugins/src/usv_gazebo_dynamics_plugin.cc @@ -287,75 +287,6 @@ void UsvDynamicsPlugin::Update() ignition::math::Vector3d(kForceSum(0), kForceSum(1), kForceSum(2))); this->link->AddRelativeTorque( ignition::math::Vector3d(kForceSum(3), kForceSum(4), kForceSum(5))); - - // Loop over boat grid points - // Grid point location in boat frame - might be able to precalculate these? - tf2::Vector3 bpnt(0, 0, 0); - // Grid point location in world frame - tf2::Vector3 bpntW(0, 0, 0); - // For each hull - for (int ii = 0; ii < 2; ii++) - { - // Grid point in boat frame - bpnt.setY((ii*2.0-1.0)*this->paramBoatWidth/2.0); - // For each length segment - for (int jj = 1; jj <= this->paramLengthN; jj++) - { - bpnt.setX(((jj - 0.5) / (static_cast(this->paramLengthN)) - 0.5) * - this->paramBoatLength); - - // Transform from vessel to water/world frame - bpntW = xformV * bpnt; - - // Debug - ROS_DEBUG_STREAM_THROTTLE(1.0, "[" << ii << "," << jj << - "] grid points" << bpnt.x() << "," << bpnt.y() << "," << bpnt.z()); - ROS_DEBUG_STREAM_THROTTLE(1.0, "v frame euler " << kEuler); - ROS_DEBUG_STREAM_THROTTLE(1.0, "in water frame" << bpntW.x() << "," << - bpntW.y() << "," << bpntW.z()); - - // Vertical location of boat grid point in world frame - const float kDdz = kPose.Pos().Z() + bpntW.z(); - ROS_DEBUG_STREAM("Z, pose: " << kPose.Pos().Z() << ", bpnt: " - << bpntW.z() << ", dd: " << kDdz); - - // Find vertical displacement of wave field - // World location of grid point - ignition::math::Vector3d X; - X.X() = kPose.Pos().X() + bpntW.x(); - X.Y() = kPose.Pos().Y() + bpntW.y(); - - // Compute the depth at the grid point. - double simTime = kTimeNow.Double(); - // double depth = WavefieldSampler::ComputeDepthDirectly( - // *waveParams, X, simTime); - double depth = 0.0; - if (waveParams) - { - depth = WavefieldSampler::ComputeDepthSimply(*waveParams, X, simTime); - } - - // Vertical wave displacement. - double dz = depth + X.Z(); - - // Total z location of boat grid point relative to water surface - double deltaZ = (this->waterLevel + dz) - kDdz; - deltaZ = std::max(deltaZ, 0.0); // enforce only upward buoy force - deltaZ = std::min(deltaZ, this->paramHullRadius); - // Buoyancy force at grid point - const float kBuoyForce = CircleSegment(this->paramHullRadius, deltaZ) * - this->paramBoatLength/(static_cast(this->paramLengthN)) * - GRAVITY * this->waterDensity; - ROS_DEBUG_STREAM("buoyForce: " << kBuoyForce); - - // Apply force at grid point - // From web, Appears that position is in the link frame - // and force is in world frame - this->link->AddForceAtRelativePosition( - ignition::math::Vector3d(0, 0, kBuoyForce), - ignition::math::Vector3d(bpnt.x(), bpnt.y(), bpnt.z())); - } - } } GZ_REGISTER_MODEL_PLUGIN(UsvDynamicsPlugin); diff --git a/wamv_gazebo/urdf/buoyancy/wamv_buoyancy_plugin.xacro b/wamv_gazebo/urdf/buoyancy/wamv_buoyancy_plugin.xacro new file mode 100644 index 000000000..de48b1ea0 --- /dev/null +++ b/wamv_gazebo/urdf/buoyancy/wamv_buoyancy_plugin.xacro @@ -0,0 +1,52 @@ + + + + + + + + ocean_waves + 997.8 + 0 + + 0 + 0 + + + ${namespace}/base_link + + 0 -1.03 0.2 0 1.57 0 + + + 0.213 + ${length} + + + + + + + + ocean_waves + 997.8 + 0 + + 0 + 0 + + + ${namespace}/base_link + + 0 1.03 0.2 0 1.57 0 + + + 0.213 + ${length} + + + + + + + + diff --git a/wamv_gazebo/urdf/macros.xacro b/wamv_gazebo/urdf/macros.xacro index 775ac0e72..f6bd98190 100644 --- a/wamv_gazebo/urdf/macros.xacro +++ b/wamv_gazebo/urdf/macros.xacro @@ -4,6 +4,8 @@ name="WAM-V"> + + diff --git a/wamv_gazebo/urdf/wamv_gazebo.xacro b/wamv_gazebo/urdf/wamv_gazebo.xacro index 496a09ee3..89426a9fc 100644 --- a/wamv_gazebo/urdf/wamv_gazebo.xacro +++ b/wamv_gazebo/urdf/wamv_gazebo.xacro @@ -10,5 +10,7 @@ + +