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Assembly-CSharp-Editor.csproj
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Assembly-CSharp-Editor.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ProjectGuid>{4F88CEB6-5DC4-2D45-80B7-712A4F2EA406}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_1;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;CROSS_PLATFORM_INPUT</DefineConstants>
<ErrorReport>prompt</ErrorReport>
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<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
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<ItemGroup>
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<Reference Include="UnityEngine">
<HintPath>..\..\..\..\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEngine.dll</HintPath>
</Reference>
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<HintPath>..\..\..\..\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Editor\CrossPlatformInput\CrossPlatformInputInitialize.cs" />
<None Include="Assets\Standard Assets\Environment\Water\Water4\Shaders\FXWater4Simple.shader" />
<None Include="Assets\Standard Assets\CrossPlatformInput\CrossPlatformInputGuidelines.txt" />
<None Include="Assets\license.txt" />
<None Include="Assets\Standard Assets\Environment\Water\Water\Shaders\FXWaterPro.shader" />
<None Include="Assets\Standard Assets\Characters\ThirdPersonCharacter\ThirdPersonCharacterGuidelines.txt" />
<None Include="Assets\Standard Assets\Characters\FirstPersonCharacter\FirstPersonCharacterGuidelines.txt" />
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<Reference Include="nunit.framework">
<HintPath>..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll</HintPath>
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<Reference Include="UnityEditor.EditorTestsRunner">
<HintPath>..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll</HintPath>
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<Reference Include="UnityEngine.UI">
<HintPath>..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Networking">
<HintPath>..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll</HintPath>
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<Reference Include="UnityEditor.TreeEditor">
<HintPath>..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll</HintPath>
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<Reference Include="UnityEditor.Graphs">
<HintPath>..\..\..\..\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEditor.Graphs.dll</HintPath>
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<Reference Include="UnityEditor.OSXStandalone.Extensions">
<HintPath>..\..\..\..\Applications\Unity\PlaybackEngines\MacStandaloneSupport\UnityEditor.OSXStandalone.Extensions.dll</HintPath>
</Reference>
<None Include="Assets\Standard Assets\Environment\Water %28Basic%29\Shaders\FXWaterBasic.shader" />
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<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
<Project>{91D83545-B33B-8E0B-0727-12039546A7D8}</Project>
<Name>Assembly-CSharp-firstpass</Name>
</ProjectReference>
<ProjectReference Include="Assembly-CSharp.csproj">
<Project>{C810631C-A664-67D6-B6C9-1991FFE8F43E}</Project>
<Name>Assembly-CSharp</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>