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Prototype.userprefs
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Prototype.userprefs
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<Properties StartupItem="Assembly-CSharp.csproj" RefactoringSettings.EnableRefactorings="True">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<<<<<<< HEAD
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Scripts/Player/PlayerMotor.cs">
<Files>
<File FileName="Assets/Scripts/MazeObjects/DoorControllingInterraclableMazeObject.cs" Line="11" Column="3" />
<File FileName="Assets/Scripts/Maze/Maze.cs" Line="64" Column="3" />
<File FileName="Assets/Scripts/GameManager.cs" Line="12" Column="1" />
<File FileName="Assets/Scripts/MazeObjects/MazeObject.cs" Line="12" Column="1" />
<File FileName="Assets/Scripts/MazeObjects/InterractableMazeObject.cs" Line="19" Column="1" />
<File FileName="Assets/Scripts/Player/PlayerController.cs" Line="72" Column="24" />
<File FileName="Assets/Scripts/MazeObjects/SpawningSphere.cs" Line="24" Column="25" />
<File FileName="Assets/Scripts/MazeObjects/CargoBay.cs" Line="11" Column="2" />
<File FileName="Assets/Scripts/Helpers.cs" Line="17" Column="2" />
<File FileName="Assets/Scripts/Player/PlayerMotor.cs" Line="7" Column="2" />
<File FileName="Assets/Scripts/MazeObjects/Npc.cs" Line="14" Column="1" />
<File FileName="Assets/Scripts/MazeObjects/ControlPanel.cs" Line="4" Column="69" />
=======
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Scripts/Player/PlayerController.cs">
<Files>
<File FileName="Assets/Scripts/MazeObjects/MazeObject.cs" Line="3" Column="33" />
<File FileName="Assets/Scripts/MazeObjects/InterractableMazeObject.cs" Line="14" Column="1" />
<File FileName="Assets/Scripts/Player/PlayerController.cs" Line="32" Column="1" />
<File FileName="Assets/Scripts/ObjectsPlacement.cs" Line="31" Column="2" />
<File FileName="Assets/Scripts/MazeObjects/DoorControllingInterraclableMazeObject.cs" Line="1" Column="1" />
>>>>>>> 982e27a5b55b60cfd5ff5fa6de61483fbe69d5af
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>