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In pfsound.inc, the music filenames are defined without a hash tag/pound sign at the start. This means that they will echo when played in echo-y rooms, which doesn't make sense for "not in-game-world" music.
To make Parkour Fortress' music not have echo effects, add a hash tag in front of the filenames, like #define MUS_CALM1 "#parkoursource/music/menutheme.mp3". Edit: But apparently the hash tag has its own issues too; see below.
The text was updated successfully, but these errors were encountered:
CHAR_DRYMIX or the "#" symbol also ties the volume of the sound to snd_musicvolume, the volume of which needs to be controlled by pf_musicvolume to separate it from map music volume.
In
pfsound.inc
, the music filenames are defined without a hash tag/pound sign at the start. This means that they will echo when played in echo-y rooms, which doesn't make sense for "not in-game-world" music.To make Parkour Fortress' music not have echo effects, add a hash tag in front of the filenames, like
#define MUS_CALM1 "#parkoursource/music/menutheme.mp3"
. Edit: But apparently the hash tag has its own issues too; see below.The text was updated successfully, but these errors were encountered: