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When falling from a medium height, pressing Duck in the air makes you roll when landing to avoid taking damage and losing speed. Parkour Fortress' music (and other sounds?) fade out when you roll, and then Parkour Fortress plays a random different music piece afterwards.
This feels bad to me, as the music "halts" when you do something right that keeps your speed up. It'd make more sense to me if the music "halts" when you don't roll, to intensify the feeling of having failed a roll and losing your speed.
The text was updated successfully, but these errors were encountered:
When falling from a medium height, pressing Duck in the air makes you roll when landing to avoid taking damage and losing speed. Parkour Fortress' music (and other sounds?) fade out when you roll, and then Parkour Fortress plays a random different music piece afterwards.
This feels bad to me, as the music "halts" when you do something right that keeps your speed up. It'd make more sense to me if the music "halts" when you don't roll, to intensify the feeling of having failed a roll and losing your speed.
The text was updated successfully, but these errors were encountered: