The Hue Bridge can support two variations of a Scene, LightScene
and GroupScene
.
A Scene is represented as an id
a name
and a list of Lights
stored inside the Hue Bridge. These are separate from
what a scene is in the iOS and Android applications.
Depending upon the properties that you chose to set on the Scene
the type
attribute will be implicitly set for you
by the API. This type
dictates what attributes are modifiable in the Hue Bridge.
Get the id
for the Scene.
get
Get/Set a name for the Scene.
get
set
Get/Set the type of the scene, which is one of GroupScene
or LightScene
. Users should not need to set this value,
instead using the set
on the group
or lights
properties instead.
get
set
Gets the owner of the Scene.
get
Get/Set the recyle
attribute of the Scene. This is used to flag scenes that can be automatically deleted by the bridge.
If the recycle
state is set to false
the Hue bridge will keep the scene until an application removes it.
get
set
Gets the locked state of the Scene. A locked scene means that the scene is in use by the rule
or schedule
.
get
Get/Set the associated application data for the scene. This is an Object
payload that the application is responsible for
any format/encoding/meaning of this data.
get
set
When setting this value, you need to create an Object
with tow keys:
version
: A version for specifying the version on the data object that you are storing.data
: Any data that you wish to store specific to your application, this can be between0
and16
characters.
For example we could store the location
and application_name
in the appdata
using a payload of the form:
{
version: 1,
data: 'my-custom-app-data'
}
Get/Set the picture data for the scene. The Hue Bridge does not support setting this via a PUT call which means it is not possible to update this data field, only at the time of creation.
get
set
Gets the last updated time for the Scene.
get
Gets the version of the Scene
get
The toString()
function will obtain a simple String
representation of the Scene.
The toStringDetailed()
function will obtain a more detailed representation of the Scene object.
This is the default
type of Scene
in the Hue Bridge. It maintains a list of lights that the are associated with the
Scene, which can be updated.
You can create a new LightScene object using the v3.model.createLightScene()
function.
The following are the LightScene specific properties above those already defined in the Common Scene Properties and functions.
The associated light ids for the LightScene
.
get
: Obtains the Array of light idsset
: Set the Array of light ids associated with the LightScene
Gets/Sets the desired LightState for the lights in the scene. This is primarily used to provide some backwards compatibility in the API with v2, not for normal user usage.
get
set
Note: lightStates are only present on scenes that have explicitly been retrieved from the Hue Bridge, that is, scenes
that you have obtained from the v3.api.scenes.get(id)
API call.
A GroupScene
is a Scene
with a type
of GroupScene
. These scenes are linked to an specified Group in the Hue Bridge.
The associated lights for the GroupScene
is controlled via the Group
. When the Group
becomes empty or is removed
from the Bridge, the associated GroupScene
s are also removed.
The lights for a GroupScene are not modifiable as they belong to the Group
object.
You can create a new GroupScene object using the v3.model.createGroupScene()
function.
The following are the LightScene specific properties above those already defined in the Common Scene Properties and functions.
The group ID for the GroupScene if associated with a group.
get
set
The associated light ids for the GroupScene
. This is controlled via the membership of the lights in the Group
that
the GroupScene is associated with.
get
: Obtains the Array of light ids in the target Group
Gets the LightStates for the lights in the GroupScene. This is primarily used to provide some backwards compatibility in the API with v2, not for normal user usage.
get
Note: lightStates are only present on scenes that have explicitly been retrieved from the Hue Bridge, that is, scenes
that you have obtained from the v3.api.scenes.get(id)
API call.