forked from SaschaWillems/Vulkan
-
Notifications
You must be signed in to change notification settings - Fork 0
/
conditionalrender.cpp
366 lines (305 loc) · 14.1 KB
/
conditionalrender.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
/*
* Vulkan Example - Conditional rendering
*
* Note: Requires a device that supports the VK_EXT_conditional_rendering extension
*
* With conditional rendering it's possible to execute certain rendering commands based on a buffer value instead of having to rebuild the command buffers.
* This example sets up a conditional buffer with one value per glTF part, that is used to toggle visibility of single model parts.
*
* Copyright (C) 2018-2023 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#include "vulkanexamplebase.h"
#include "VulkanglTFModel.h"
class VulkanExample : public VulkanExampleBase
{
public:
PFN_vkCmdBeginConditionalRenderingEXT vkCmdBeginConditionalRenderingEXT;
PFN_vkCmdEndConditionalRenderingEXT vkCmdEndConditionalRenderingEXT;
vkglTF::Model scene;
struct UniformData {
glm::mat4 projection;
glm::mat4 view;
glm::mat4 model;
} uniformData;
vks::Buffer uniformBuffer;
std::vector<int32_t> conditionalVisibility{};
vks::Buffer conditionalBuffer;
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
VkPipeline pipeline{ VK_NULL_HANDLE };
VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
VulkanExample() : VulkanExampleBase()
{
title = "Conditional rendering";
camera.type = Camera::CameraType::lookat;
camera.setPerspective(45.0f, (float)width / (float)height, 0.1f, 512.0f);
camera.setRotation(glm::vec3(-2.25f, -52.0f, 0.0f));
camera.setTranslation(glm::vec3(1.9f, -2.05f, -18.0f));
camera.rotationSpeed *= 0.25f;
/*
[POI] Enable extension required for conditional rendering
*/
enabledInstanceExtensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
enabledDeviceExtensions.push_back(VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME);
}
~VulkanExample()
{
if (device) {
vkDestroyPipeline(device, pipeline, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
uniformBuffer.destroy();
conditionalBuffer.destroy();
}
}
void renderNode(vkglTF::Node *node, VkCommandBuffer commandBuffer) {
if (node->mesh) {
for (vkglTF::Primitive * primitive : node->mesh->primitives) {
const std::vector<VkDescriptorSet> descriptorsets = {
descriptorSet,
node->mesh->uniformBuffer.descriptorSet
};
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, static_cast<uint32_t>(descriptorsets.size()), descriptorsets.data(), 0, NULL);
vkCmdPushConstants(commandBuffer, pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(primitive->material.baseColorFactor), &primitive->material.baseColorFactor);
/*
[POI] Setup the conditional rendering
*/
VkConditionalRenderingBeginInfoEXT conditionalRenderingBeginInfo{};
conditionalRenderingBeginInfo.sType = VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT;
conditionalRenderingBeginInfo.buffer = conditionalBuffer.buffer;
conditionalRenderingBeginInfo.offset = sizeof(int32_t) * node->index;
/*
[POI] Begin conditionally rendered section
If the value from the conditional rendering buffer at the given offset is != 0, the draw commands will be executed
*/
vkCmdBeginConditionalRenderingEXT(commandBuffer, &conditionalRenderingBeginInfo);
vkCmdDrawIndexed(commandBuffer, primitive->indexCount, 1, primitive->firstIndex, 0, 0);
vkCmdEndConditionalRenderingEXT(commandBuffer);
}
};
for (auto child : node->children) {
renderNode(child, commandBuffer);
}
}
void buildCommandBuffers()
{
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2];
clearValues[0].color = { { 1.0f, 1.0f, 1.0f, 1.0f } };
clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.renderArea.offset.x = 0;
renderPassBeginInfo.renderArea.offset.y = 0;
renderPassBeginInfo.renderArea.extent.width = width;
renderPassBeginInfo.renderArea.extent.height = height;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) {
renderPassBeginInfo.framebuffer = frameBuffers[i];
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
const VkDeviceSize offsets[1] = { 0 };
vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &scene.vertices.buffer, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], scene.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
for (auto node : scene.nodes) {
renderNode(node, drawCmdBuffers[i]);
}
drawUI(drawCmdBuffers[i]);
vkCmdEndRenderPass(drawCmdBuffers[i]);
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
}
}
void loadAssets()
{
scene.loadFromFile(getAssetPath() + "models/gltf/glTF-Embedded/Buggy.gltf", vulkanDevice, queue);
}
void setupDescriptors()
{
// Pool
std::vector<VkDescriptorPoolSize> poolSizes = {
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
};
VkDescriptorPoolCreateInfo descriptorPoolCI = vks::initializers::descriptorPoolCreateInfo(poolSizes, 1);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolCI, nullptr, &descriptorPool));
// Layouts
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
};
VkDescriptorSetLayoutCreateInfo descriptorLayoutCI{};
descriptorLayoutCI.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
descriptorLayoutCI.bindingCount = static_cast<uint32_t>(setLayoutBindings.size());
descriptorLayoutCI.pBindings = setLayoutBindings.data();
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutCI, nullptr, &descriptorSetLayout));
// Sets
VkDescriptorSetAllocateInfo descriptorSetAllocateInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorSetAllocateInfo, &descriptorSet));
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor)
};
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
}
void preparePipelines()
{
// Layout
std::array<VkDescriptorSetLayout, 2> setLayouts = {
descriptorSetLayout, vkglTF::descriptorSetLayoutUbo
};
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), 2);
VkPushConstantRange pushConstantRange = vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(glm::vec4), 0);
pipelineLayoutCI.pushConstantRangeCount = 1;
pipelineLayoutCI.pPushConstantRanges = &pushConstantRange;
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
// Pipeline
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendStateCI = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilStateCI = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportStateCI = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleStateCI = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
const std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables, 0);
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
pipelineCI.pInputAssemblyState = &inputAssemblyStateCI;
pipelineCI.pRasterizationState = &rasterizationStateCI;
pipelineCI.pColorBlendState = &colorBlendStateCI;
pipelineCI.pMultisampleState = &multisampleStateCI;
pipelineCI.pViewportState = &viewportStateCI;
pipelineCI.pDepthStencilState = &depthStencilStateCI;
pipelineCI.pDynamicState = &dynamicStateCI;
pipelineCI.pVertexInputState = vkglTF::Vertex::getPipelineVertexInputState({ vkglTF::VertexComponent::Position, vkglTF::VertexComponent::Normal, vkglTF::VertexComponent::UV });
const std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages = {
loadShader(getShadersPath() + "conditionalrender/model.vert.spv", VK_SHADER_STAGE_VERTEX_BIT),
loadShader(getShadersPath() + "conditionalrender/model.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT)
};
pipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
pipelineCI.pStages = shaderStages.data();
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
}
void prepareUniformBuffers()
{
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&uniformBuffer,
sizeof(UniformData)));
VK_CHECK_RESULT(uniformBuffer.map());
updateUniformBuffers();
}
void updateUniformBuffers()
{
uniformData.projection = camera.matrices.perspective;
uniformData.view = glm::scale(camera.matrices.view, glm::vec3(0.1f , -0.1f, 0.1f));
uniformData.model = glm::translate(glm::mat4(1.0f), scene.dimensions.min);
memcpy(uniformBuffer.mapped, &uniformData, sizeof(UniformData));
}
void updateConditionalBuffer()
{
memcpy(conditionalBuffer.mapped, conditionalVisibility.data(), sizeof(int32_t) * conditionalVisibility.size());
}
/*
[POI] Extension specific setup
Gets the function pointers required for conditional rendering
Sets up a dedicated conditional buffer that is used to determine visibility at draw time
*/
void prepareConditionalRendering()
{
/*
The conditional rendering functions are part of an extension so they have to be loaded manually
*/
vkCmdBeginConditionalRenderingEXT = (PFN_vkCmdBeginConditionalRenderingEXT)vkGetDeviceProcAddr(device, "vkCmdBeginConditionalRenderingEXT");
if (!vkCmdBeginConditionalRenderingEXT) {
vks::tools::exitFatal("Could not get a valid function pointer for vkCmdBeginConditionalRenderingEXT", -1);
}
vkCmdEndConditionalRenderingEXT = (PFN_vkCmdEndConditionalRenderingEXT)vkGetDeviceProcAddr(device, "vkCmdEndConditionalRenderingEXT");
if (!vkCmdEndConditionalRenderingEXT) {
vks::tools::exitFatal("Could not get a valid function pointer for vkCmdEndConditionalRenderingEXT", -1);
}
/*
Create the buffer that contains the conditional rendering information
A single conditional value is 32 bits and if it's zero the rendering commands are discarded
This sample renders multiple rows of objects conditionally, so we setup a buffer with one value per row
*/
conditionalVisibility.resize(scene.linearNodes.size());
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&conditionalBuffer,
sizeof(int32_t) *conditionalVisibility.size(),
conditionalVisibility.data()));
VK_CHECK_RESULT(conditionalBuffer.map());
// By default, all parts of the glTF are visible
for (auto i = 0; i < conditionalVisibility.size(); i++) {
conditionalVisibility[i] = 1;
}
/*
Copy visibility data
*/
updateConditionalBuffer();
}
void draw()
{
VulkanExampleBase::prepareFrame();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
}
void prepare()
{
VulkanExampleBase::prepare();
loadAssets();
prepareConditionalRendering();
prepareUniformBuffers();
setupDescriptors();
preparePipelines();
buildCommandBuffers();
prepared = true;
}
virtual void render()
{
if (!prepared)
return;
updateUniformBuffers();
draw();
}
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
{
if (overlay->header("Visibility")) {
if (overlay->button("All")) {
for (auto i = 0; i < conditionalVisibility.size(); i++) {
conditionalVisibility[i] = 1;
}
updateConditionalBuffer();
}
ImGui::SameLine();
if (overlay->button("None")) {
for (auto i = 0; i < conditionalVisibility.size(); i++) {
conditionalVisibility[i] = 0;
}
updateConditionalBuffer();
}
ImGui::NewLine();
ImGui::BeginChild("InnerRegion", ImVec2(200.0f * overlay->scale, 400.0f * overlay->scale), false);
for (auto node : scene.linearNodes) {
// Add visibility toggle checkboxes for all model nodes with a mesh
if (node->mesh) {
if (overlay->checkBox(("[" + std::to_string(node->index) + "] " + node->mesh->name).c_str(), &conditionalVisibility[node->index])) {
updateConditionalBuffer();
}
}
}
ImGui::EndChild();
}
}
};
VULKAN_EXAMPLE_MAIN()