This directory contains shaders using the HLSL shading language. These can be compiled with DXC using e.g. the included compile.py
script.
- Specialization constants can't be used to specify array size.
gl_PointCoord
not supported. HLSL has no equivalent. We changed the shaders to calulate the PointCoord manually in the shader. (computenbody
,computeparticles
,particlesystem
examples).- HLSL doesn't have inverse operation (
deferred
,hdr
,instancing
,skeletalanimation
&texturecubemap
examples), these should be done on the CPU - HLSL interface for sparse residency textures is different from GLSL interface. After translating from HLSL to GLSL the shaders behave slightly different. Most important parts do behave identically though.