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I worked on GLoot version - 2.3.7 and Godot_v4.1.4, everything worked.
I switched to GLoot - 2.4.4 and Godot_v4.2.1, items stopped dropping, but everything still works on Windows.
Is this an error or do I need to change some settings in the project for the new version of GLoot?
I recorded how the default scene inventory_grid_stacked_ex_transfer.tscn behaves. (selected field is disabled, this is not an error) https://youtu.be/33JJ9FNTLCM
The text was updated successfully, but these errors were encountered:
I haven't done any testing on Android so far and I wasn't even sure how drag&drop would work on mobile.
But if it worked fine in a previous version, I guess it's possible to make it work again. I'll investigate.
Touch should mimic mouse events, but I think there are some caveats when it comes to pressed vs is_pressed but idk haven't tested andriod builds myself.
I worked on GLoot version - 2.3.7 and Godot_v4.1.4, everything worked.
I switched to GLoot - 2.4.4 and Godot_v4.2.1, items stopped dropping, but everything still works on Windows.
Is this an error or do I need to change some settings in the project for the new version of GLoot?
I recorded how the default scene inventory_grid_stacked_ex_transfer.tscn behaves. (selected field is disabled, this is not an error)
https://youtu.be/33JJ9FNTLCM
The text was updated successfully, but these errors were encountered: