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I have implemented gloot into my project and have enjoyed it so far apart from one thing. I wish I could make the items add to the inventory by row, not by column, when using the inspector. I would just change it myself but the codebase has been confusing to look through for me.
I would like this changed because I've been trying to add Controller support for the inventory system and it has been harder than I would have liked due to this. The order of items when scrolling/using d-pad/arrow keying through the inventory is based on what item was added first, second, third, etc. and not based on row/column position.
I'm using CtrlInventoryGridEx and InventoryGridStacked
The text was updated successfully, but these errors were encountered:
jermjar
changed the title
[Request] - Allow Changing What Order Items Can Be Added To Inventory
[Request] - Allow Changing What Order Items Can Be Added To Inventory (Helps for Controller support)
Oct 16, 2024
I have implemented gloot into my project and have enjoyed it so far apart from one thing. I wish I could make the items add to the inventory by row, not by column, when using the inspector. I would just change it myself but the codebase has been confusing to look through for me.
I would like this changed because I've been trying to add Controller support for the inventory system and it has been harder than I would have liked due to this. The order of items when scrolling/using d-pad/arrow keying through the inventory is based on what item was added first, second, third, etc. and not based on row/column position.
I'm using CtrlInventoryGridEx and InventoryGridStacked
The text was updated successfully, but these errors were encountered: