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Make Our Starshot Accessible #67

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mgifford opened this issue May 13, 2024 · 5 comments
Open

Make Our Starshot Accessible #67

mgifford opened this issue May 13, 2024 · 5 comments

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@mgifford
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What do we need to do to make Starshot accessible? If this is a "completely new Drupal" then we need to make sure that we are building in accessibility best practices from the start. Some thoughts:

  • What are the known accessibility problems in the components which will make up Starshot? 
  • How do we go beyond the automated testing already in Core to ensure that we are catching new issues earlier in the process? 
  • What can we do now to make sure that additional flexibility does not inadvertently exclude people?
  • As a leading open source CMS, we've made commitments to keep up with accessibility best practices as defined by the W3C https://www.drupal.org/about/features/accessibility - which impacts both the user and author facing pieces?

Starshot will take a big investment from our community, but we have to see it doesn't exclude people as part of this process.

@rpkoller
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a heavy plus one to mikes point, but i would extend the question and ask to what degree core gates should apply to modules added to Starshot? I am looking at it from an ux perspective, which is overlapping with a11y anyway.

@phenaproxima
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phenaproxima commented Jul 24, 2024

#142 is aiming to add some accessibility stuff (though obviously it's an ongoing thing, and a core design principle).

@thegbomb
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#147 has been created to enable high contrast mode in the gin admin theme to help improve accessibility.

@thegbomb
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#148 has been created to install the core inline form errors module to help improve the accessibility of Drupals forms.

@thegbomb
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FYI: #142 now only includes the addition of the editoria11y module.

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