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Problem description
For phetsims/qa#852, when using ?cameraInput=hands, voicing only works when both hands are in view. I wasn't sure if this was intentional or not.
Steps to reproduce
Turn on Voicing and check Sim Voicing Options checkboxes
Lower one hand so it is out view and move the other up and down --no Voicing is heard
Raise your hand so that both are in view --Voicing returns
Troubleshooting information:
!!!!! DO NOT EDIT !!!!!
Name: Ratio and Proportion
URL: https://phet-dev.colorado.edu/html/ratio-and-proportion/1.2.0-rc.1/phet/ratio-and-proportion_all_phet.html
Version: 1.2.0-rc.1 2022-11-11 22:40:36 UTC
Features missing: applicationcache, applicationcache, touch
Flags: pixelRatioScaling
User Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/107.0.0.0 Safari/537.36
Language: en-US
Window: 1544x712
Pixel Ratio: 1.7999999523162842/1
WebGL: WebGL 1.0 (OpenGL ES 2.0 Chromium)
GLSL: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
Vendor: WebKit (WebKit WebGL)
Vertex: attribs: 16 varying: 31 uniform: 1024
Texture: size: 16384 imageUnits: 16 (vertex: 16, combined: 32)
Max viewport: 16384x16384
OES_texture_float: true
Dependencies JSON: {}
The text was updated successfully, but these errors were encountered:
There is no detection of the voicing cue with one hand. @emily-phet is this something you would like me to work on? If not, I recommend closing this issue and tracking future camera input hands work in a central spot.
@zepumph I agree. Not blocking, we should not fix at this point. In the future with more founds to focus on optimizing Camera Input: Hands, we should look into the issue further.
Test device
MacBook Air (m1 chip)
Operating System
macOS 13.0.1
Browser
safari and chrome
Problem description
For phetsims/qa#852, when using ?cameraInput=hands, voicing only works when both hands are in view. I wasn't sure if this was intentional or not.
Steps to reproduce
The text was updated successfully, but these errors were encountered: