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UI roadmap (1st pass) #4078
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That's quite a list. :-) Did you have more specific descriptions of the changes that you and ecraven are going to make? I'm going through the process of designing the hardware console that is compatible with the controls in the imgui, and I would like to try and keep up with the planned gui changes, and be aware of any concept changes with the game (like adding new functions, controls, etc). Nice job so far, by the way. It's looking really slick. I need to merge your gui changes into my repository and then get ecraven and the other devs to review it so it can be merged into the main trunk. However, this list looks years long. Maybe if I can get more of an idea what you are intending, I might have a go at some of them. |
Issues of point (updated when needed)
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Marked several above issues as completed, given that they were caused by partially-ported oldUI / newUI elements and the affected elements have since been ported to pigui. I think most of the stretch-goal elements above (e.g. filterable lists, TWR display, etc.) should be moved to a new issue for a 'UI Roadmap (2nd pass)', as most of the first-pass work has been done and what's present is at the very least at feature parity with newUI. |
Moved most open issues to #5319 - leaving only those which have in-flight fix PRs or work branches. Ideally, we'll close this issue with release 2022-02-03. |
UI Roadmap (first pass)
This issue provides an overview of the things that need to be done, to move oldUI and newUI parts to dear-imgui.
See project
Mockup album.
Old mockups.
OldUI to imgui
Flight UI to imgui
Reticule
cpanel removal
Comms UI to imgui
Sector map to imgui - In Progress
Better layoutOrbital map to imgui
System overview to imgui
Trade info(moved to SectorMap)NewUI to imgui
These UI parts actually aren't that bad, so maybe we might want to redesign them at first go?
Main menu
Galaxy map to imgui
Zoom and scale info(screen removed)Info screens (F3)
Make it into a window?
Station Screens
Make it into a window?
Misc
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