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This repository has been archived by the owner on Dec 15, 2023. It is now read-only.
We aim to develop an on-chain version of the classic Snake game. The game will involve players picking unowned pixels and directions, with the snake moving at a predetermined speed until it reaches an impassable pixel.
Game Process:
Pick Pixel: A player picks an unowned pixel to start their snake.
Pick Direction: The player then picks a direction for the snake to move in.
Snake Movement: At a predetermined speed, the snake moves in the chosen direction.
End Game: If the snake reaches a pixel that does not allow it to pass through, the snake dies and the player is notified.
Requirements:
Smart Contract: Develop a smart contract to handle the game logic and pixel ownership.
Front-End Interface: Create a user-friendly interface for players to pick pixels, choose directions, and view the current state of the game.
Testing: Thoroughly test the game to ensure it works correctly and securely.
Deliverables:
A fully functioning on-chain Snake game.
Comprehensive documentation explaining how to play the game and how the smart contract works.
Test cases and their results.
The text was updated successfully, but these errors were encountered:
Okay...so what if everytime a snake passes by a paint pixel, it mixes its current color with the paint pixel, but if it hits a white or black pixel, it dies?
Description
We aim to develop an on-chain version of the classic Snake game. The game will involve players picking unowned pixels and directions, with the snake moving at a predetermined speed until it reaches an impassable pixel.
Game Process:
Requirements:
Deliverables:
The text was updated successfully, but these errors were encountered: