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The build of Olympus on this repository is outdated and often crashes shortly after launch. It was put together by moving files around, commenting out Lua code and recompiling native code until it worked natively on arm64 without much testing.
Come up with a more standard way to generate arm64 builds from official x86_64 builds, or
Recompile Olympus for arm64 with every new release (seems like too much effort for a project that will only be used by 3 other people), or
Ditch Olympus entirely and write a Celeste mod for installing mods from within the game (significantly better as a user interface since Olympus was designed as a desktop app which doesn't really work on a Switch). Since Everest can already install mods on its own (for example when installing missing dependencies), it should be doable.
The text was updated successfully, but these errors were encountered:
Recompile Olympus for arm64 with every new release (seems like too much effort for a project that will only be used by 3 other people)
@pixelomer Couldn't the Olympus crew add an arm64 build into their CI?
Also, hello! You probably don't know or recognize me, nor do I really know you that much, but I found you and your amazing creations from the iOS jailbreaking scene, and it's cool to stumble upon your work again :) Sorry for the unrelated comment!
The build of Olympus on this repository is outdated and often crashes shortly after launch. It was put together by moving files around, commenting out Lua code and recompiling native code until it worked natively on arm64 without much testing.
The text was updated successfully, but these errors were encountered: