From fc2f451cf37df3e466a5a773cf671775a7ed27d3 Mon Sep 17 00:00:00 2001 From: Niza Toshpulatov Date: Wed, 3 Jul 2024 17:15:25 +0200 Subject: [PATCH] Fix [typos]: performance-tips.md (#110) --- docs/guides/production/performance-tips.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/guides/production/performance-tips.md b/docs/guides/production/performance-tips.md index c37ccd52d..bfe3e5eda 100644 --- a/docs/guides/production/performance-tips.md +++ b/docs/guides/production/performance-tips.md @@ -42,7 +42,7 @@ - Masks can be expensive if too many are used: e.g., 100s of masks will really slow things down - Axis-aligned Rectangle masks are the fastest (as the use scissor rect) - Graphics masks are second fastest (as they use the stencil buffer) -- Sprite masks are the third fastest (they uses filters). They are really expensive. Do not use too many in your scene! +- Sprite masks are the third fastest (they use filters). They are really expensive. Do not use too many in your scene! ### Filters