Skip to content

using onCollide with proper collisions #302

Answered by Seanmclem
Seanmclem asked this question in Q&A
Discussion options

You must be logged in to vote

It seems to work better now that I added type: "Kinematic", to my useBox declaration. The boxes no longer fling each other everywhere, but they still don't onCollideBegin until they're overlapping a lot. Any idea how I can expand that? See screenshot

It'a like there's a tiny box in the center that's actually getting collided with

Any tips for a collider size that visually matches the mesh?

Replies: 1 comment 2 replies

Comment options

You must be logged in to vote
2 replies
@bjornstar
Comment options

@Seanmclem
Comment options

Answer selected by Seanmclem
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants