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metrics.ini
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metrics.ini
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[Common]
AutoSetStyle=true
ScreenHeight=720
InitialScreen="ScreenTitleMenu"
OverlayScreens="ScreenSystemLayer,ScreenSyncOverlay,ScreenStatsOverlay,ScreenDebugOverlay,ScreenInstallOverlay,ScreenChatOverlay,ScreenToolTipOverlay"
[ComboGraph]
; remember these values are also in /BGAnimations/ScreenEvaluation decorations/mainDisplay.lua
; they NEED TO BE THE SAME
BodyWidth=739 / 1920 * SCREEN_WIDTH
BodyHeight=16 / 1080 * SCREEN_HEIGHT
[GraphDisplay]
; remember these values are also in /BGAnimations/ScreenEvaluation decorations/mainDisplay.lua
; they don't have to be the same but it would be good if they are
BodyWidth=739 / 1920 * SCREEN_WIDTH
BodyHeight=71 / 1080 * SCREEN_HEIGHT
[MusicWheel]
; funny enough this number makes the wheel just not generate at all
; some code still executes but no actors are made
; you wouldnt know this if you dont look at the C++
NumWheelItems=-3
[NoteField]
ShowBoard=true
[Player]
ReceptorArrowsYStandard=-164
ReceptorArrowsYReverse=164
[RollingNumbersGeneric]
Fallback="RollingNumbers"
ApproachSeconds=0.1
Commify=false
[RollingNumbers2Decimal]
Fallback="RollingNumbersGeneric"
TextFormat="%05.2f"
[RollingNumbers2DecimalNoLead]
Fallback="RollingNumbersGeneric"
TextFormat="%0.2f"
[RollingNumbers2DecimalNoLeadMilliseconds]
Fallback="RollingNumbersGeneric"
TextFormat="%0.2fms"
[RollingNumbersNoLead]
Fallback="RollingNumbersGeneric"
TextFormat="%0.0f"
[RollingNumbers3Leading]
Fallback="RollingNumbersGeneric"
TextFormat="%03.0f"
[RollingNumbersPercentage]
Fallback="RollingNumbersGeneric"
TextFormat="%03.2f%%"
[RollingNumbersSlow2DecimalNoLeadMilliseconds]
Fallback="RollingNumbers2DecimalNoLeadMilliseconds"
ApproachSeconds=0.5
[RollingNumbersSlow3Leading]
Fallback="RollingNumbers3Leading"
ApproachSeconds=0.5
[RollingNumbersSlowNoLead]
Fallback="RollingNumbersNoLead"
ApproachSeconds=0.5
[RollingNumbersJudgmentNoLead]
Fallback="RollingNumbersNoLead"
ApproachSeconds=0.5
[RollingNumbersJudgmentPercentage]
Fallback="RollingNumbersGeneric"
TextFormat="(%03.2f%%)"
ApproachSeconds=0.5
[RollingNumbersEvalRA]
Fallback="RollingNumbersSlowNoLead"
TextFormat="RA: %03.1f:1"
[RollingNumbersEvalMA]
Fallback="RollingNumbersSlowNoLead"
TextFormat="MA: %03.1f:1"
[RollingNumbersEvalPA]
Fallback="RollingNumbersSlowNoLead"
TextFormat="PA: %03.1f:1"
[RollingNumbersEvalLongestMFC]
Fallback="RollingNumbersSlowNoLead"
TextFormat="Longest MFC: %0.0f"
[RollingNumbersEvalLongestPFC]
Fallback="RollingNumbersSlowNoLead"
TextFormat="Longest PFC: %0.0f"
[RollingNumbersEvalRAINF]
Fallback="RollingNumbersSlowNoLead"
TextFormat="RA: INF"
[RollingNumbersEvalMAINF]
Fallback="RollingNumbersSlowNoLead"
TextFormat="MA: INF"
[RollingNumbersEvalPAINF]
Fallback="RollingNumbersSlowNoLead"
TextFormat="PA: INF"
[RollingNumbersEvalLongestMFCINF]
Fallback="RollingNumbersSlowNoLead"
TextFormat="Longest MFC: 0"
[RollingNumbersEvalLongestPFCINF]
Fallback="RollingNumbersSlowNoLead"
TextFormat="Longest PFC: 0"
[ScreenColorChange]
Class="ScreenWithMenuElements"
Fallback="ScreenWithMenuElements"
PrevScreen="ScreenTitleMenu"
[ScreenCoreBundleSelect]
Class="ScreenWithMenuElements"
Fallback="ScreenWithMenuElements"
PrevScreen="ScreenTitleMenu"
NextScreen="ScreenTitleMenu"
[ScreenOptionsService]
LineNames="GameType,GraphicSound,KeyConfig,InputOptions,SoundGraphics,Profiles,Network,Advanced"
[ScreenPlayerOptions]
LineNames="1,PRAC,8,2,3A,3B,4,5,6,R1,R2,7,9,10,13,14,16"
[ScreenSelectProfile]
ScreenOnCommand=%function(self) self:lockinput(0.2) end
[ScreenSelectStyle]
ScrollerTransform=function(self,offset,itemIndex,numItems) self:y(32*(itemIndex-(numItems-1)/2)) end
[ScreenSelectMusic]
MusicWheelX=-SCREEN_WIDTH
CodeNames="NextRate,PrevRate,NextScore,PrevScore"
CodeNextRate="@Select-EffectDown"
CodePrevRate="@Select-EffectUp"
CodeNextScore="EffectDown"
CodePrevScore="EffectUp"
CancelTransitionsOut=true
[ScreenGameplaySyncMachine]
PrevScreen=Branch.ExitingSyncMachine()
NextScreen=Branch.ExitingSyncMachine()
[ScreenTestInput]
NextScreen=Branch.ExitingSyncMachine()
PrevScreen=Branch.ExitingSyncMachine()
[ScreenTextEntry]
QuestionOnCommand=wrapwidthpixels,SCREEN_WIDTH / 2.5;valign,1
[ScreenTitleMenu]
ChoiceNames="GameStart,Options,AV,CoreBundles,GitHub,ReportABug,Exit"
ChoicesExitScreen="Options,PackDownloader,Color"
ChoiceGameStart="applydefaultoptions;text,Start;lua,TITLE.GameStartOnTheScroller"
ChoicePackDownloader="screen,ScreenPackDownloader;text,PackDownloader"
ChoiceCoreBundles="screen,ScreenCoreBundleSelect;text,CoreBundles"
ChoiceMulti="text,Multi;applydefaultoptions;lua,TITLE.GameStartOnTheScroller"
ChoiceAV="urlnoexit,https://www.ddrnl.com/viewtopic.php?f=13&t=156;text,Editor"
ChoiceGitHub="urlnoexit,https://github.com/etternagame/etterna;text,GitHub"
ChoiceReportABug="urlnoexit,https://github.com/etternagame/etterna/blob/master/Docs/Bugreporting.md;text,ReportABug"
ChoiceColor="screen,ScreenColorChange;text,ColorChange"
PrevScreen="ScreenTitleMenu"
NextScreen=TITLE.NextFromTitle()
ScrollerX=102 / 1920 * SCREEN_WIDTH - SCREEN_WIDTH
ScrollerY=215 / 1080 * SCREEN_HEIGHT
ScrollerTransform=function(self, offset, index, total) \
local separation = 60 / 1080 * SCREEN_HEIGHT \
self:y(separation * index) \
end
[ScreenToolTipOverlay]
Class="ScreenWithMenuElements"
Fallback="Screen"
PlayMusic=false
MusicAlignBeat=true
DelayMusicSeconds=0
CancelTransitionsOut=false
TimerSeconds=-1
TimerMetricsGroup=
[StreamDisplay]
PillTransformFunction=function(self,itemIndex,numItems) \
local offset = itemIndex / numItems \
self:x(-35); \
self:zoomto(200,5); \
end;
NumPills=1