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indev.yaml
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indev.yaml
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#
# Indev also uses blocks 0-49 from classic.yaml. Both files should be loaded
# into indevMaterials somewhere in materials.py
#
blocks:
- id: 50
name: Torch
mapcolor: [245, 220, 50]
tex: [0, 5]
type: TORCH
opacity: 0
brightness: 14
- id: 51
name: Fire
mapcolor: [255, 170, 30]
type: SEMISOLID
tex: [15, 1]
opacity: 0
brightness: 15
- id: 52
name: Infinite water source
mapcolor: [38, 92, 255]
tex: [1, 4]
type: SEMISOLID
opacity: 0
- id: 53
name: Infinite lava source
mapcolor: [255, 90, 0]
tex: [4, 0]
type: SEMISOLID
brightness: 15
- id: 54
name: Chest
mapcolor: [125, 91, 38]
tex: [11, 1]
type: CHEST
tex_extra:
side_small: [10, 1]
top: [9, 1]
front_big_left: [9, 2]
front_big_right: [10, 2]
back_big_left: [9, 3]
back_big_right: [10, 3]
- id: 55
name: Cog
tex: [15, 3]
- id: 56
name: Diamond Ore
mapcolor: [129, 140, 143]
tex: [2, 3]
- id: 57
name: Block of Diamond
mapcolor: [45, 166, 152]
tex: [8, 1]
- id: 58
name: Crafting Table
aka: Workbench
mapcolor: [114, 88, 56]
tex: [12, 3]
tex_direction:
SIDES: [11, 3]
TOP: [11, 2]
BOTTOM: [4, 0]
- id: 59
name: Crops
aka: Wheat
mapcolor: [146, 192, 0]
tex: [15, 5]
type: CROPS
tex_extra:
smaller_1: [14, 5]
smaller_2: [13, 5]
smaller_3: [12, 5]
smaller_4: [11, 5]
smaller_5: [10, 5]
smaller_6: [9, 5]
smaller_7: [8, 5]
opacity: 0
- id: 60
name: Farmland
aka: Soil
mapcolor: [95, 58, 30]
tex: [6, 5]
tex_direction:
FORWARD: [2, 0]
SIDES: [2, 0]
BACKWARD: [2, 0]
BOTTOM: [2, 0]
- id: 61
name: Furnace
mapcolor: [96, 96, 96]
tex: [12, 2]
tex_direction:
FORWARD: [12, 2]
SIDES: [13, 2]
BACKWARD: [13, 2]
TOP: [1, 0]
BOTTOM: [1, 0]
tex_direction_data: {2: NORTH, 3: SOUTH, 4: WEST, 5: EAST}
- id: 62
name: Lit Furnace
mapcolor: [96, 96, 96]
tex: [13, 3]
tex_direction:
FORWARD: [13, 3]
SIDES: [13, 2]
BACKWARD: [13, 2]
TOP: [1, 0]
BOTTOM: [1, 0]
tex_direction_data: {2: NORTH, 3: SOUTH, 4: WEST, 5: EAST}
brightness: 14