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Positron_DNC.lua
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Positron_DNC.lua
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function get_sets()
sets = {}
sets.precast = {}
sets.midcast = {}
sets.aftercast = {}
include("common/job_change.lua")
include("common/sneak_check.lua")
include("common/ws_disengaged_check.lua")
include("common/ws_distance_check.lua")
include("all/precast-utsusemi.lua") -- sets.precast.utsusemi
include("all/th.lua") -- sets.th
include("dnc/enmity.lua") -- sets.enmity
include("dnc/fastcast.lua") -- sets.fastcast
include("dnc/idle.lua") -- sets.idle
include("dnc/movementspeed.lua") -- sets.movementspeed
include("dnc/tp.lua") -- sets.tp
include("dnc/tp-haste0.lua") -- sets.tp.haste0
include("dnc/tp-haste30.lua") -- sets.tp.haste30
include("dnc/weapon.lua") -- sets.weapon
include("dnc/weapon-critical.lua") -- sets.weapon.critical
include("dnc/weapon-karambit.lua") -- sets.weapon.karambit
include("dnc/weapon-mpugandring.lua") -- sets.weapon.mpugandring
include("dnc/weapon-twashtar.lua") -- sets.weapon.twashtar
include("dnc/ws.lua") -- sets.ws
include("dnc/ws-accuracy.lua") -- sets.ws.accuracy
include("dnc/ws-critical.lua") -- sets.ws.critical
include("dnc/ws-magical.lua") -- sets.ws.magical
include("dnc/ws-multihit.lua") -- sets.ws.multihit
include("dnc/buildingflourish.lua") -- sets.buildingflourish
include("dnc/climacticflourish.lua") -- sets.climacticflourish
include("dnc/strikingflourish.lua") -- sets.strikingflourish
include("dnc/precast-featherstep.lua") -- sets.precast.featherstep
include("dnc/precast-jigs.lua") -- sets.precast.jigs
include("dnc/precast-jump.lua") -- sets.precast.jump
include("dnc/precast-nofootrise.lua") -- sets.precast.nofootrise
include("dnc/precast-reverseflourish.lua") -- sets.precast.reverseflourish
include("dnc/precast-sambas.lua") -- sets.precast.sambas
include("dnc/precast-steps.lua") -- sets.precast.steps
include("dnc/precast-trance.lua") -- sets.precast.trance
include("dnc/precast-waltzes.lua") -- sets.precast.waltzes
include("dnc/precast-waltzesself.lua") -- sets.precast.waltzesself
include("func/buffactive_buildingflourish.lua") -- buffactive_buildingflourish()
include("func/buffactive_climacticflourish.lua") -- buffactive_climacticflourish()
include("func/buffactive_movementspeed.lua") -- buffactive_movementspeed()
include("func/buffactive_strikingflourish.lua") -- buffactive_strikingflourish()
include("func/haste_amount.lua") -- haste_amount()
include("func/obi_check.lua") -- obi_check()
_ACCURACY_WS = T {
"Shadowstitch"
}
_CRITICAL_WS = T {
"Evisceration",
}
_MAGICAL_WS = T {
"Aeolian Edge",
"Cyclone",
"Gust Slash"
}
_MULTI_HIT_WS = T {
"Asuran Fists",
"Dancing Edge",
"Exenterator",
}
_AMINON = false
_REGAL_GLOVES = false
if _REGAL_GLOVES then
include("dnc/tp-regal.lua") -- sets.tp
end
_SUBTLE_BLOW = false
if _SUBTLE_BLOW then
include("dnc/tp-subtleblow.lua") -- sets.tp
end
send_command(macrobook_cmd..porter_cmd..lockstyle_cmd)
end
function sub_job_change(new, old)
send_command("wait 10; \
input /lockstyleset 39; \
gs equip sets.idle")
end
function precast(spell, position)
if ws_disengaged_check(spell) then return end
if ws_distance_check(spell) then return end
sneak_check(spell)
-- -- WS Engaged Check
-- if spell.type == "WeaponSkill" and player.status ~= "Engaged" then
-- cancel_spell()
-- return
-- end
-- -- WS Distance Check
-- _RANGE_MULTIPLIER = 1.642276421172564
-- if spell.type == "WeaponSkill" and
-- spell.target.distance >
-- (spell.range * _RANGE_MULTIPLIER + spell.target.model_size)
-- then
-- add_to_chat(8, spell.name .. " aborted due to target out of range.")
-- cancel_spell()
-- return
-- end
-- -- Sneak Check
-- if spell.english == "Sneak" or spell.english == "Spectral Jig" then
-- if spell.target.type == "SELF" and buffactive['Sneak'] then
-- send_command("cancel Sneak")
-- cast_delay(0.6)
-- end
-- end
if spell.type == "WeaponSkill" then
equip(sets.ws)
if _ACCURACY_WS:contains(spell.name) then
equip(sets.ws.accuracy)
elseif _CRITICAL_WS:contains(spell.name) then
equip(sets.ws.critical)
elseif _MAGICAL_WS:contains(spell.name) then
equip(sets.ws.magical)
obi_check(spell)
elseif _MULTI_HIT_WS:contains(spell.name) then
equip(sets.ws.multihit)
end
if buffactive_strikingflourish() then
equip(sets.strikingflourish)
end
if buffactive_buildingflourish() then
equip(sets.buildingflourish)
end
if buffactive_climacticflourish() then
equip(sets.climacticflourish)
end
elseif spell.type == "JobAbility" then
if spell.english:contains("Jump") then
equip(sets.precast.jump)
elseif spell.english:contains("No Foot Rise") then
equip(sets.precast.nofootrise)
elseif spell.english:contains("Trance") then
equip(sets.precast.trance)
end
elseif spell.type:contains("Flourish") then
if spell.english:contains("Animated") then
equip(sets.enmity, sets.th)
elseif spell.english:contains("Climactic") then
equip(sets.climacticflourish)
elseif spell.english:contains("Reverse") then
equip(sets.precast.reverseflourish)
elseif spell.english:contains("Striking") then
equip(sets.strikingflourish)
end
elseif spell.type == "Step" then
equip(sets.precast.steps)
if spell.english:contains("Feather Step") then
equip(sets.precast.featherstep)
end
elseif spell.type == "Waltz" then
equip(sets.idle, sets.precast.waltzes)
if spell.target.type == "SELF" then
equip(sets.precast.waltzesself)
end
elseif spell.type == "Samba" then
equip(sets.idle, sets.precast.sambas)
elseif spell.type == "Jig" then
equip(sets.idle, sets.precast.jigs)
elseif spell.type == "Ninjutsu" then
equip(sets.fastcast)
if spell.english:contains("Utsusemi") then
equip(sets.precast.utsusemi)
end
end
end
function midcast(spell)
-- if spell.cast_time > 0 then
-- equip(sets.idle)
-- end
end
function aftercast(spell)
if player.status == "Idle" then
equip(sets.idle)
elseif player.status == "Engaged" then
equip(sets.tp)
if haste_amount() == _HASTE_0 then
equip(sets.tp.haste0)
elseif haste_amount() == _HASTE_30 then
equip(sets.tp.haste30)
end
end
end
function status_change(new, old)
if new == "Engaged" then
equip(sets.tp)
if haste_amount() == _HASTE_0 then
equip(sets.tp.haste0)
elseif haste_amount() == _HASTE_30 then
equip(sets.tp.haste30)
end
elseif new == "Idle" then
equip(sets.idle)
end
end
function buff_change(name, gain, buff_details)
if name == "Climactic Flourish" then
if gain then
equip(sets.climacticflourish)
else
if player.status == "Engaged" then
equip(sets.tp)
if haste_amount() == _HASTE_0 then
equip(sets.tp.haste0)
elseif haste_amount() == _HASTE_30 then
equip(sets.tp.haste30)
end
elseif player.status == "Idle" then
equip(sets.idle)
end
end
elseif _MOVEMENT_SPEED_BUFFS:contains(name) then
if gain then
sets.idle = set_combine(sets.idle, sets.movementspeed)
if player.status == "Idle" then
equip(sets.idle)
end
else
if _AMINON then
include("dnc/aminon/idle.lua") -- sets.idle
else
include("dnc/idle.lua") -- sets.idle
end
if player.status == "Idle" then
equip(sets.idle)
end
end
end
end
function self_command(command)
if command == "aminon" then
if _AMINON then
include("dnc/idle.lua") -- sets.idle
include("dnc/tp.lua") -- sets.tp
if _MOVEMENT_SPEED_BUFFS:contains(name) then
sets.idle = set_combine(sets.idle, sets.movementspeed)
end
equip(sets.idle)
_AMINON = false
add_to_chat("Standard sets equipped")
else
include("dnc/aminon/idle.lua") -- sets.idle
include("dnc/aminon/tp.lua") -- sets.tp
if _MOVEMENT_SPEED_BUFFS:contains(name) then
sets.idle = set_combine(sets.idle, sets.movementspeed)
end
equip(sets.idle)
_AMINON = true
add_to_chat("Aminon sets equipped")
end
end
end