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Positron_THF.lua
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Positron_THF.lua
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function get_sets()
sets = {}
sets.precast = {}
sets.midcast = {}
sets.aftercast = {}
include("common/job_change.lua")
include("all/precast-utsusemi.lua") -- sets.precast.utsusemi
include("all/obi.lua") -- sets.obi
include("thf/conspirator.lua") -- sets.conspirator
include("thf/domain.lua") -- sets.domain
include("thf/fastcast.lua") -- sets.fastcast
include("thf/idle.lua") -- sets.idle
include("thf/magian.lua") -- sets.magian
include("thf/ra.lua") -- sets.ra
include("thf/regen.lua") -- sets.regen
include("thf/th.lua") -- sets.th
include("thf/th-minimal.lua") -- sets.th.minimal
include("thf/tp.lua") -- sets.tp
include("thf/tp-empyreanam.lua") -- sets.tp.empyreanam
include("thf/weapon.lua") -- sets.weapon
include("thf/weapon-gandring.lua") -- sets.weapon.gandring
include("thf/weapon-mpugandring.lua") -- sets.weapon.mpugandring
include("thf/weapon-omen.lua") -- sets.weapon.omen
include("thf/weapon-twashtar.lua") -- sets.weapon.twashtar
include("thf/weapon-vajra.lua") -- sets.weapon.vajra
include("thf/ws.lua") -- sets.ws
include("thf/ws-accuracy.lua") -- sets.ws.accuracy
include("thf/ws-critical.lua") -- sets.ws.critical
include("thf/ws-magical.lua") -- sets.ws.magical
include("thf/ws-multihit.lua") -- sets.ws.multihit
include("thf/precast-accomplice.lua") -- sets.precast.accomplice
include("thf/precast-despoil.lua") -- sets.precast.despoil
include("thf/precast-feint.lua") -- sets.precast.feint
include("thf/precast-flee.lua") -- sets.precast.flee
include("thf/precast-hide.lua") -- sets.precast.hide
include("thf/precast-steal.lua") -- sets.precast.steal
include("thf/precast-waltzes.lua") -- sets.precast.waltzes
include("thf/midcast-elemental.lua") -- sets.midcast.elemental
include("thf/midcast-enfeebling.lua") -- sets.midcast.enfeebling
include("thf/midcast-phalanx.lua") -- sets.midcast.phalanx
include("func/buffactive_conspirator.lua") -- buffactive_conspirator()
include("func/buffactive_elvorseal.lua") -- buffactive_elvorseal()
include("func/buffactive_sata.lua") -- buffactive_sata()
include("func/obi_check.lua") -- obi_check()
_ACCURACY_WS = T {
"Shadowstitch"
}
_MAGICAL_WS = T {
"Aeolian Edge",
"Cyclone",
"Gust Slash",
"Red Lotus Blade",
"Sanguine Blade",
"Seraph Blade"
}
_MULTI_HIT_WS = T {
"Dancing Edge",
"Evisceration",
"Exenterator"
}
_ALL_SLOTS = T {
"range",
"ammo",
"head",
"body",
"hands",
"legs",
"feet",
"neck",
"waist",
"left_ear",
"right_ear",
"left_ring",
"right_ring",
"back"
}
_IDLE_REGEN = false
if _IDLE_REGEN then
sets.idle = set_combine(sets.idle, sets.regen)
end
_EMPYREAN_AM = false
if _EMPYREAN_AM then
sets.tp = sets.tp.empyreanam
end
_TREASURE_HUNTER = "minimal"
if _TREASURE_HUNTER == "full" then
sets.tp = set_combine(sets.tp, sets.th)
sets.ws = set_combine(sets.ws, sets.th)
sets.ws.magical = set_combine(sets.ws.magical, sets.th)
sets.midcast.elemental = set_combine(sets.midcast.elemental, sets.th)
elseif _TREASURE_HUNTER == "minimal" then
sets.tp = set_combine(sets.tp, sets.th.minimal)
sets.ws.magical = set_combine(sets.ws.magical, sets.th.minimal)
sets.midcast.elemental = set_combine(sets.midcast.elemental, sets.th.minimal)
elseif _TREASURE_HUNTER == "none" then
-- do nothing
end
send_command(macrobook_cmd..porter_cmd..lockstyle_cmd)
end
function precast(spell, position)
-- WS Engaged Check
if spell.type == "WeaponSkill" and player.status ~= "Engaged" then
cancel_spell()
return
end
-- WS Distance Check
_RANGE_MULTIPLIER = 1.642276421172564
if spell.type == "WeaponSkill" and
spell.target.distance >
(spell.range * _RANGE_MULTIPLIER + spell.target.model_size)
then
add_to_chat(8, spell.name .. " aborted due to target out of range.")
cancel_spell()
return
end
if spell.type == "WeaponSkill" then
equip(sets.ws)
if _ACCURACY_WS:contains(spell.name) then
equip(sets.ws.accuracy)
elseif _MAGICAL_WS:contains(spell.name) then
equip(sets.ws.magical)
obi_check(spell)
elseif _MULTI_HIT_WS:contains(spell.name) then
equip(sets.ws.multihit)
end
if buffactive_sata() then
equip(sets.ws.critical)
end
elseif spell.type == "JobAbility" then
if spell.english:contains("Accomplice") or
spell.english:contains("Collaborator")
then
equip(sets.precast.accomplice)
elseif spell.english:contains("Despoil") then
equip(sets.precast.despoil)
elseif spell.english:contains("Feint") then
equip(sets.precast.feint)
elseif spell.english:contains("Flee") then
equip(sets.precast.flee)
elseif spell.english:contains("Hide") then
equip(sets.precast.hide)
elseif spell.english:contains("Steal") or spell.english:contains("Mug") then
equip(sets.ws.accuracy, sets.precast.steal)
end
elseif spell.type == "Waltz" then
equip(sets.precast.waltzes)
elseif spell.type == "Ninjutsu" then
equip(sets.fastcast)
if spell.english:contains("Utsusemi") then
equip(sets.precast.utsusemi)
end
elseif spell.action_type == "Ranged Attack" then
equip(sets.ra)
else
equip(sets.fastcast)
end
end
function midcast(spell)
if spell.skill == "Elemental Magic" then
equip(sets.idle, sets.midcast.elemental)
elseif spell.english:contains("Phalanx") then
equip(sets.idle, sets.midcast.phalanx)
elseif spell.english:contains("Poisonga") then
equip(sets.idle, sets.th.medium)
elseif spell.english:contains("Sleepga") then
equip(sets.idle, sets.midcast.enfeebling, sets.th.medium)
end
end
function aftercast(spell)
if player.status == "Idle" then
equip(sets.idle)
elseif player.status == "Engaged" then
equip(sets.tp)
if spell.english:contains("Conspirator") then
equip(sets.conspirator)
elseif buffactive_conspirator() then
equip(sets.conspirator)
end
if buffactive_elvorseal() then
equip(sets.domain)
end
if spell.english:contains("Sneak Attack") or
spell.english:contains("Trick Attack")
then
equip(sets.th)
elseif buffactive_sata() then
equip(sets.th)
end
end
end
function status_change(new, old)
if new == "Engaged" then
equip(sets.tp)
if buffactive_conspirator() then
equip(sets.conspirator)
end
if buffactive_elvorseal() then
equip(sets.domain)
end
if buffactive_sata() then
equip(sets.th)
end
elseif new == "Idle" then
equip(sets.idle)
end
end
function buff_change(name, gain, buff_details)
if name == "Sneak Attack" or name == "Trick Attack" then
if gain then
equip(sets.th)
else
if player.status == "Engaged" then
equip(sets.tp)
elseif player.status == "Idle" then
equip(sets.idle)
end
end
elseif name == "Mobilization" then
if not gain then
equip(sets.domain)
end
elseif name == "Elvorseal" then
if not gain then
equip(sets.idle)
end
end
end