-
Notifications
You must be signed in to change notification settings - Fork 823
/
oam.asm
1092 lines (1007 loc) · 38.9 KB
/
oam.asm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
MACRO battleanimoam
; vtile offset, data length, data pointer
db \1, \2
dw \3
ENDM
BattleAnimOAMData:
; entries correspond to BATTLE_ANIM_OAMSET_* constants
table_width 4
battleanimoam $00, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_00
battleanimoam $04, 9, .OAMData_01 ; BATTLE_ANIM_OAMSET_01
battleanimoam $08, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_02
battleanimoam $09, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_03
battleanimoam $0d, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_04
battleanimoam $0f, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_05
battleanimoam $13, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_06
battleanimoam $04, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_07
battleanimoam $08, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_08
battleanimoam $08, 16, .OAMData_09 ; BATTLE_ANIM_OAMSET_09
battleanimoam $00, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_0A
battleanimoam $02, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_0B
battleanimoam $06, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_0C
battleanimoam $07, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_0D
battleanimoam $02, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_0E
battleanimoam $04, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_0F
battleanimoam $05, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_10
battleanimoam $00, 2, .OAMData_11 ; BATTLE_ANIM_OAMSET_11
battleanimoam $02, 2, .OAMData_11 ; BATTLE_ANIM_OAMSET_12
battleanimoam $00, 4, .OAMData_13 ; BATTLE_ANIM_OAMSET_13
battleanimoam $00, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_14
battleanimoam $01, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_15
battleanimoam $02, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_16
battleanimoam $03, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_17
battleanimoam $00, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_18
battleanimoam $01, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_19
battleanimoam $05, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_1A
battleanimoam $00, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_1B
battleanimoam $05, 12, .OAMData_1c ; BATTLE_ANIM_OAMSET_1C
battleanimoam $02, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_1D
battleanimoam $06, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_1E
battleanimoam $07, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_1F
battleanimoam $08, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_20
battleanimoam $04, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_21
battleanimoam $09, 22, .OAMData_22 ; BATTLE_ANIM_OAMSET_22
battleanimoam $04, 2, .OAMData_11 ; BATTLE_ANIM_OAMSET_23
battleanimoam $06, 2, .OAMData_11 ; BATTLE_ANIM_OAMSET_24
battleanimoam $0c, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_25
battleanimoam $0a, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_26
battleanimoam $0b, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_27
battleanimoam $08, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_28
battleanimoam $06, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_29
battleanimoam $00, 5, .OAMData_2a ; BATTLE_ANIM_OAMSET_2A
battleanimoam $03, 6, .OAMData_2b ; BATTLE_ANIM_OAMSET_2B
battleanimoam $00, 7, .OAMData_2c ; BATTLE_ANIM_OAMSET_2C
battleanimoam $03, 8, .OAMData_2d ; BATTLE_ANIM_OAMSET_2D
battleanimoam $00, 9, .OAMData_2e ; BATTLE_ANIM_OAMSET_2E
battleanimoam $00, 4, .OAMData_2f ; BATTLE_ANIM_OAMSET_2F
battleanimoam $02, 4, .OAMData_30 ; BATTLE_ANIM_OAMSET_30
battleanimoam $04, 6, .OAMData_31 ; BATTLE_ANIM_OAMSET_31
battleanimoam $00, 2, .OAMData_32 ; BATTLE_ANIM_OAMSET_32
battleanimoam $00, 7, .OAMData_33 ; BATTLE_ANIM_OAMSET_33
battleanimoam $00, 14, .OAMData_32 ; BATTLE_ANIM_OAMSET_34
battleanimoam $00, 21, .OAMData_33 ; BATTLE_ANIM_OAMSET_35
battleanimoam $00, 2, .OAMData_36 ; BATTLE_ANIM_OAMSET_36
battleanimoam $00, 6, .OAMData_36 ; BATTLE_ANIM_OAMSET_37
battleanimoam $00, 10, .OAMData_36 ; BATTLE_ANIM_OAMSET_38
battleanimoam $00, 14, .OAMData_36 ; BATTLE_ANIM_OAMSET_39
battleanimoam $00, 2, .OAMData_3a ; BATTLE_ANIM_OAMSET_3A
battleanimoam $00, 6, .OAMData_3a ; BATTLE_ANIM_OAMSET_3B
battleanimoam $00, 10, .OAMData_3a ; BATTLE_ANIM_OAMSET_3C
battleanimoam $00, 14, .OAMData_3a ; BATTLE_ANIM_OAMSET_3D
battleanimoam $00, 4, .OAMData_3e ; BATTLE_ANIM_OAMSET_3E
battleanimoam $00, 16, .OAMData_3e ; BATTLE_ANIM_OAMSET_3F
battleanimoam $00, 26, .OAMData_3e ; BATTLE_ANIM_OAMSET_40
battleanimoam $00, 26, .OAMData_41 ; BATTLE_ANIM_OAMSET_41
battleanimoam $0e, 4, .OAMData_42 ; BATTLE_ANIM_OAMSET_42
battleanimoam $0e, 8, .OAMData_42 ; BATTLE_ANIM_OAMSET_43
battleanimoam $0e, 4, .OAMData_44 ; BATTLE_ANIM_OAMSET_44
battleanimoam $0e, 8, .OAMData_44 ; BATTLE_ANIM_OAMSET_45
battleanimoam $0e, 4, .OAMData_46 ; BATTLE_ANIM_OAMSET_46
battleanimoam $0e, 4, .OAMData_47 ; BATTLE_ANIM_OAMSET_47
battleanimoam $00, 6, .OAMData_48 ; BATTLE_ANIM_OAMSET_48
battleanimoam $03, 4, .OAMData_49 ; BATTLE_ANIM_OAMSET_49
battleanimoam $03, 2, .OAMData_4a ; BATTLE_ANIM_OAMSET_4A
battleanimoam $01, 5, .OAMData_0f ; BATTLE_ANIM_OAMSET_4B
battleanimoam $01, 6, .OAMData_4c ; BATTLE_ANIM_OAMSET_4C
battleanimoam $01, 7, .OAMData_4d ; BATTLE_ANIM_OAMSET_4D
battleanimoam $01, 3, .OAMData_4d ; BATTLE_ANIM_OAMSET_4E
battleanimoam $01, 8, .OAMData_4f ; BATTLE_ANIM_OAMSET_4F
battleanimoam $01, 9, .OAMData_50 ; BATTLE_ANIM_OAMSET_50
battleanimoam $01, 10, .OAMData_51 ; BATTLE_ANIM_OAMSET_51
battleanimoam $01, 6, .OAMData_51 ; BATTLE_ANIM_OAMSET_52
battleanimoam $00, 9, .OAMData_01 ; BATTLE_ANIM_OAMSET_53
battleanimoam $04, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_54
battleanimoam $05, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_55
battleanimoam $00, 2, .OAMData_56 ; BATTLE_ANIM_OAMSET_56
battleanimoam $02, 2, .OAMData_56 ; BATTLE_ANIM_OAMSET_57
battleanimoam $04, 2, .OAMData_56 ; BATTLE_ANIM_OAMSET_58
battleanimoam $02, 4, .OAMData_59 ; BATTLE_ANIM_OAMSET_59
battleanimoam $02, 4, .OAMData_5a ; BATTLE_ANIM_OAMSET_5A
battleanimoam $02, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_5B
battleanimoam $04, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_5C
battleanimoam $06, 4, .OAMData_5d ; BATTLE_ANIM_OAMSET_5D
battleanimoam $08, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_5E
battleanimoam $09, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_5F
battleanimoam $05, 2, .OAMData_60 ; BATTLE_ANIM_OAMSET_60
battleanimoam $00, 2, .OAMData_61 ; BATTLE_ANIM_OAMSET_61
battleanimoam $00, 5, .OAMData_61 ; BATTLE_ANIM_OAMSET_62
battleanimoam $00, 9, .OAMData_61 ; BATTLE_ANIM_OAMSET_63
battleanimoam $09, 9, .OAMData_61 ; BATTLE_ANIM_OAMSET_64
battleanimoam $00, 4, .OAMData_65 ; BATTLE_ANIM_OAMSET_65
battleanimoam $00, 7, .OAMData_65 ; BATTLE_ANIM_OAMSET_66
battleanimoam $00, 9, .OAMData_65 ; BATTLE_ANIM_OAMSET_67
battleanimoam $09, 9, .OAMData_65 ; BATTLE_ANIM_OAMSET_68
battleanimoam $04, 1, .OAMData_69 ; BATTLE_ANIM_OAMSET_69
battleanimoam $05, 2, .OAMData_6a ; BATTLE_ANIM_OAMSET_6A
battleanimoam $06, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_6B
battleanimoam $0a, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_6C
battleanimoam $0e, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_6D
battleanimoam $08, 5, .OAMData_6e ; BATTLE_ANIM_OAMSET_6E
battleanimoam $0d, 3, .OAMData_6f ; BATTLE_ANIM_OAMSET_6F
battleanimoam $01, 8, .OAMData_70 ; BATTLE_ANIM_OAMSET_70
battleanimoam $03, 8, .OAMData_70 ; BATTLE_ANIM_OAMSET_71
battleanimoam $05, 8, .OAMData_70 ; BATTLE_ANIM_OAMSET_72
battleanimoam $07, 8, .OAMData_70 ; BATTLE_ANIM_OAMSET_73
battleanimoam $06, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_74
battleanimoam $07, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_75
battleanimoam $0a, 2, .OAMData_76 ; BATTLE_ANIM_OAMSET_76
battleanimoam $00, 1, .OAMData_77 ; BATTLE_ANIM_OAMSET_77
battleanimoam $00, 3, .OAMData_78 ; BATTLE_ANIM_OAMSET_78
battleanimoam $00, 6, .OAMData_79 ; BATTLE_ANIM_OAMSET_79
battleanimoam $00, 9, .OAMData_7a ; BATTLE_ANIM_OAMSET_7A
battleanimoam $00, 12, .OAMData_7b ; BATTLE_ANIM_OAMSET_7B
battleanimoam $00, 14, .OAMData_7c ; BATTLE_ANIM_OAMSET_7C
battleanimoam $00, 15, .OAMData_7d ; BATTLE_ANIM_OAMSET_7D
battleanimoam $04, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_7E
battleanimoam $08, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_7F
battleanimoam $0d, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_80
battleanimoam $0e, 4, .OAMData_81 ; BATTLE_ANIM_OAMSET_81
battleanimoam $10, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_82
battleanimoam $11, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_83
battleanimoam $04, 2, .OAMData_6a ; BATTLE_ANIM_OAMSET_84
battleanimoam $05, 2, .OAMData_6a ; BATTLE_ANIM_OAMSET_85
battleanimoam $0a, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_86
battleanimoam $00, 8, .OAMData_87 ; BATTLE_ANIM_OAMSET_87
battleanimoam $00, 12, .OAMData_88 ; BATTLE_ANIM_OAMSET_88
battleanimoam $00, 16, .OAMData_87 ; BATTLE_ANIM_OAMSET_89
battleanimoam $09, 2, .OAMData_8a ; BATTLE_ANIM_OAMSET_8A
battleanimoam $09, 4, .OAMData_8a ; BATTLE_ANIM_OAMSET_8B
battleanimoam $09, 6, .OAMData_8a ; BATTLE_ANIM_OAMSET_8C
battleanimoam $09, 8, .OAMData_8a ; BATTLE_ANIM_OAMSET_8D
battleanimoam $12, 5, .OAMData_8e ; BATTLE_ANIM_OAMSET_8E
battleanimoam $00, 4, .OAMData_8f ; BATTLE_ANIM_OAMSET_8F
battleanimoam $04, 4, .OAMData_8f ; BATTLE_ANIM_OAMSET_90
battleanimoam $08, 4, .OAMData_8f ; BATTLE_ANIM_OAMSET_91
battleanimoam $0c, 4, .OAMData_8f ; BATTLE_ANIM_OAMSET_92
battleanimoam $00, 6, .OAMData_93 ; BATTLE_ANIM_OAMSET_93
battleanimoam $04, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_94
battleanimoam $0a, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_95
battleanimoam $15, 4, .OAMData_30 ; BATTLE_ANIM_OAMSET_96
battleanimoam $04, 4, .OAMData_30 ; BATTLE_ANIM_OAMSET_97
battleanimoam $0c, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_98
battleanimoam $0a, 4, .OAMData_99 ; BATTLE_ANIM_OAMSET_99
battleanimoam $0c, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_9A
battleanimoam $00, 36, .OAMData_9b ; BATTLE_ANIM_OAMSET_9B
battleanimoam $0d, 2, .OAMData_9c ; BATTLE_ANIM_OAMSET_9C
battleanimoam $0d, 4, .OAMData_9c ; BATTLE_ANIM_OAMSET_9D
battleanimoam $0d, 6, .OAMData_9c ; BATTLE_ANIM_OAMSET_9E
battleanimoam $02, 8, .OAMData_9f ; BATTLE_ANIM_OAMSET_9F
battleanimoam $08, 7, .OAMData_a0 ; BATTLE_ANIM_OAMSET_A0
battleanimoam $08, 5, .OAMData_a0 ; BATTLE_ANIM_OAMSET_A1
battleanimoam $08, 3, .OAMData_a0 ; BATTLE_ANIM_OAMSET_A2
battleanimoam $00, 16, .OAMData_1c ; BATTLE_ANIM_OAMSET_A3
battleanimoam $00, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A4
battleanimoam $06, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A5
battleanimoam $0c, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A6
battleanimoam $12, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A7
battleanimoam $18, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A8
battleanimoam $1e, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A9
battleanimoam $24, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_AA
battleanimoam $2a, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_AB
battleanimoam $03, 4, .OAMData_ac ; BATTLE_ANIM_OAMSET_AC
battleanimoam $12, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_AD
battleanimoam $10, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_AE
battleanimoam $16, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_AF
battleanimoam $17, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_B0
battleanimoam $18, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_B1
battleanimoam $1c, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_B2
battleanimoam $20, 3, .OAMData_03 ; BATTLE_ANIM_OAMSET_B3
battleanimoam $23, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_B4
battleanimoam $25, 3, .OAMData_03 ; BATTLE_ANIM_OAMSET_B5
battleanimoam $17, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_B6
battleanimoam $0a, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_B7
battleanimoam $10, 16, .OAMData_1c ; BATTLE_ANIM_OAMSET_B8
battleanimoam $00, 16, .OAMData_1c ; BATTLE_ANIM_OAMSET_B9
battleanimoam $04, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_BA
battleanimoam $08, 2, .OAMData_11 ; BATTLE_ANIM_OAMSET_BB
battleanimoam $20, 6, .OAMData_bc ; BATTLE_ANIM_OAMSET_BC
battleanimoam $08, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_BD
battleanimoam $04, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_BE
battleanimoam $1a, 4, .OAMData_30 ; BATTLE_ANIM_OAMSET_BF
battleanimoam $16, 9, .OAMData_01 ; BATTLE_ANIM_OAMSET_C0
battleanimoam $10, 16, .OAMData_c1 ; BATTLE_ANIM_OAMSET_C1
battleanimoam $09, 6, .OAMData_c2 ; BATTLE_ANIM_OAMSET_C2
battleanimoam $11, 9, .OAMData_c3 ; BATTLE_ANIM_OAMSET_C3
battleanimoam $0e, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_C4
battleanimoam $0b, 4, .OAMData_30 ; BATTLE_ANIM_OAMSET_C5
battleanimoam $1c, 6, .OAMData_02 ; BATTLE_ANIM_OAMSET_C6
battleanimoam $20, 16, .OAMData_c1 ; BATTLE_ANIM_OAMSET_C7
battleanimoam $05, 6, .OAMData_c8 ; BATTLE_ANIM_OAMSET_C8
battleanimoam $0b, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_C9
battleanimoam $09, 4, .OAMData_ca ; BATTLE_ANIM_OAMSET_CA
battleanimoam $0b, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_CB
battleanimoam $11, 13, .OAMData_cc ; BATTLE_ANIM_OAMSET_CC
battleanimoam $00, 9, .OAMData_c3 ; BATTLE_ANIM_OAMSET_CD
battleanimoam $09, 9, .OAMData_c3 ; BATTLE_ANIM_OAMSET_CE
battleanimoam $00, 12, .OAMData_cf ; BATTLE_ANIM_OAMSET_CF
battleanimoam $06, 12, .OAMData_cf ; BATTLE_ANIM_OAMSET_D0
battleanimoam $0c, 12, .OAMData_cf ; BATTLE_ANIM_OAMSET_D1
battleanimoam $12, 12, .OAMData_cf ; BATTLE_ANIM_OAMSET_D2
battleanimoam $00, 13, .OAMData_cc ; BATTLE_ANIM_OAMSET_D3
battleanimoam $00, 7, .OAMData_d4 ; BATTLE_ANIM_OAMSET_D4
battleanimoam $00, 6, .OAMData_d5 ; BATTLE_ANIM_OAMSET_D5
battleanimoam $00, 14, .OAMData_d6 ; BATTLE_ANIM_OAMSET_D6
battleanimoam $00, 12, .OAMData_d7 ; BATTLE_ANIM_OAMSET_D7
assert_table_length NUM_BATTLE_ANIM_OAMSETS
.OAMData_11:
dbsprite -1, -1, 4, 0, $00, $0
dbsprite -1, 0, 4, 0, $01, $0
.OAMData_56:
dbsprite -1, -1, 0, 4, $00, $0
dbsprite 0, -1, 0, 4, $01, $0
.OAMData_03:
dbsprite -1, -1, 0, 0, $00, $0
dbsprite 0, -1, 0, 0, $01, $0
dbsprite -1, 0, 0, 0, $02, $0
dbsprite 0, 0, 0, 0, $03, $0
.OAMData_02:
dbsprite -1, -1, 0, 0, $00, $0
dbsprite 0, -1, 0, 0, $00, X_FLIP
dbsprite -1, 0, 0, 0, $00, Y_FLIP
dbsprite 0, 0, 0, 0, $00, X_FLIP | Y_FLIP
.OAMData_c3:
dbsprite -2, -2, 4, 4, $00, $0
dbsprite -1, -2, 4, 4, $01, $0
dbsprite 0, -2, 4, 4, $02, $0
dbsprite -2, -1, 4, 4, $03, $0
dbsprite -1, -1, 4, 4, $04, $0
dbsprite 0, -1, 4, 4, $05, $0
dbsprite -2, 0, 4, 4, $06, $0
dbsprite -1, 0, 4, 4, $07, $0
dbsprite 0, 0, 4, 4, $08, $0
.OAMData_01:
dbsprite -2, -2, 4, 4, $00, $0
dbsprite -1, -2, 4, 4, $01, $0
dbsprite 0, -2, 4, 4, $00, X_FLIP
dbsprite -2, -1, 4, 4, $02, $0
dbsprite -1, -1, 4, 4, $03, $0
dbsprite 0, -1, 4, 4, $02, X_FLIP | Y_FLIP
dbsprite -2, 0, 4, 4, $00, Y_FLIP
dbsprite -1, 0, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite 0, 0, 4, 4, $00, X_FLIP | Y_FLIP
.OAMData_cf:
dbsprite -2, -2, 4, 0, $00, $0
dbsprite -1, -2, 4, 0, $01, $0
dbsprite 0, -2, 4, 0, $02, $0
dbsprite -2, -1, 4, 0, $03, $0
dbsprite -1, -1, 4, 0, $04, $0
dbsprite 0, -1, 4, 0, $05, $0
dbsprite -2, 0, 4, 0, $05, X_FLIP | Y_FLIP
dbsprite -1, 0, 4, 0, $04, X_FLIP | Y_FLIP
dbsprite 0, 0, 4, 0, $03, X_FLIP | Y_FLIP
dbsprite -2, 1, 4, 0, $02, X_FLIP | Y_FLIP
dbsprite -1, 1, 4, 0, $01, X_FLIP | Y_FLIP
dbsprite 0, 1, 4, 0, $00, X_FLIP | Y_FLIP
.OAMData_1c:
dbsprite -2, -2, 0, 0, $00, $0
dbsprite -1, -2, 0, 0, $01, $0
dbsprite 0, -2, 0, 0, $02, $0
dbsprite 1, -2, 0, 0, $03, $0
dbsprite -2, -1, 0, 0, $04, $0
dbsprite -1, -1, 0, 0, $05, $0
dbsprite 0, -1, 0, 0, $06, $0
dbsprite 1, -1, 0, 0, $07, $0
dbsprite -2, 0, 0, 0, $08, $0
dbsprite -1, 0, 0, 0, $09, $0
dbsprite 0, 0, 0, 0, $0a, $0
dbsprite 1, 0, 0, 0, $0b, $0
dbsprite -2, 1, 0, 0, $0c, $0
dbsprite -1, 1, 0, 0, $0d, $0
dbsprite 0, 1, 0, 0, $0e, $0
dbsprite 1, 1, 0, 0, $0f, $0
.OAMData_00:
dbsprite -2, -2, 0, 0, $00, $0
dbsprite -1, -2, 0, 0, $01, $0
dbsprite -2, -1, 0, 0, $02, $0
dbsprite -1, -1, 0, 0, $03, $0
dbsprite 0, -2, 0, 0, $01, X_FLIP
dbsprite 1, -2, 0, 0, $00, X_FLIP
dbsprite 0, -1, 0, 0, $03, X_FLIP
dbsprite 1, -1, 0, 0, $02, X_FLIP
dbsprite -2, 0, 0, 0, $02, Y_FLIP
dbsprite -1, 0, 0, 0, $03, Y_FLIP
dbsprite -2, 1, 0, 0, $00, Y_FLIP
dbsprite -1, 1, 0, 0, $01, Y_FLIP
dbsprite 0, 0, 0, 0, $03, X_FLIP | Y_FLIP
dbsprite 1, 0, 0, 0, $02, X_FLIP | Y_FLIP
dbsprite 0, 1, 0, 0, $01, X_FLIP | Y_FLIP
dbsprite 1, 1, 0, 0, $00, X_FLIP | Y_FLIP
.OAMData_09:
dbsprite -3, -3, 4, 4, $00, $0
dbsprite -2, -3, 4, 4, $01, $0
dbsprite -3, -2, 4, 4, $02, $0
dbsprite -2, -2, 4, 4, $03, $0
dbsprite 0, -3, 4, 4, $01, X_FLIP
dbsprite 1, -3, 4, 4, $00, X_FLIP
dbsprite 0, -2, 4, 4, $03, X_FLIP
dbsprite 1, -2, 4, 4, $02, X_FLIP
dbsprite -3, 0, 4, 4, $02, Y_FLIP
dbsprite -2, 0, 4, 4, $03, Y_FLIP
dbsprite -3, 1, 4, 4, $00, Y_FLIP
dbsprite -2, 1, 4, 4, $01, Y_FLIP
dbsprite 0, 0, 4, 4, $03, X_FLIP | Y_FLIP
dbsprite 1, 0, 4, 4, $02, X_FLIP | Y_FLIP
dbsprite 0, 1, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite 1, 1, 4, 4, $00, X_FLIP | Y_FLIP
.OAMData_0c:
dbsprite -1, -1, 0, 4, $00, $0
dbsprite 0, -1, 0, 4, $00, X_FLIP
.OAMData_6a:
dbsprite -1, 0, 0, 0, $00, $0
dbsprite 0, 0, 0, 0, $00, X_FLIP
.OAMData_04:
dbsprite -1, -1, 0, 0, $00, $0
dbsprite 0, -1, 0, 0, $00, X_FLIP
dbsprite -1, 0, 0, 0, $01, $0
dbsprite 0, 0, 0, 0, $01, X_FLIP
.OAMData_5d:
dbsprite -1, -1, 0, 0, $00, $0
dbsprite 0, -1, 0, 0, $01, $0
dbsprite -1, 0, 0, 0, $00, Y_FLIP
dbsprite 0, 0, 0, 0, $01, Y_FLIP
.OAMData_13:
dbsprite -1, -1, 0, 2, $02, $0
dbsprite -1, 0, 0, 2, $03, $0
dbsprite 0, -2, 0, 6, $02, $0
dbsprite 0, -1, 0, 6, $03, $0
.OAMData_22:
dbsprite -11, 1, 0, 0, $01, $0
dbsprite -10, 0, 0, 0, $02, $0
dbsprite -9, 0, 0, 0, $03, $0
dbsprite -8, 0, 0, 0, $00, $0
dbsprite -7, 0, 0, 0, $03, $0
dbsprite -6, 0, 0, 0, $00, $0
dbsprite -5, 0, 0, 0, $03, $0
dbsprite -4, 0, 0, 0, $00, $0
dbsprite -3, 0, 0, 0, $03, $0
dbsprite -2, 0, 0, 0, $00, $0
dbsprite -1, 0, 0, 0, $01, $0
dbsprite 0, -1, 0, 0, $02, $0
dbsprite 1, -1, 0, 0, $03, $0
dbsprite 2, -1, 0, 0, $00, $0
dbsprite 3, -1, 0, 0, $03, $0
dbsprite 4, -1, 0, 0, $00, $0
dbsprite 5, -1, 0, 0, $03, $0
dbsprite 6, -1, 0, 0, $00, $0
dbsprite 7, -1, 0, 0, $03, $0
dbsprite 8, -1, 0, 0, $00, $0
dbsprite 9, -1, 0, 0, $01, $0
dbsprite 10, -2, 0, 0, $02, $0
.OAMData_2a:
dbsprite -1, -3, 0, 4, $00, $0
dbsprite 0, -3, 0, 4, $00, X_FLIP
dbsprite -1, -2, 0, 4, $01, $0
dbsprite 0, -2, 0, 4, $01, X_FLIP
dbsprite -1, -1, 4, 4, $02, $0
.OAMData_2b:
dbsprite -1, -4, 0, 4, $00, $0
dbsprite 0, -4, 0, 4, $00, X_FLIP
dbsprite -1, -3, 0, 4, $01, $0
dbsprite 0, -3, 0, 4, $01, X_FLIP
dbsprite -1, -2, 4, 4, $02, $0
dbsprite -1, -1, 4, 4, $02, $0
.OAMData_2c:
dbsprite -1, -5, 0, 4, $00, $0
dbsprite 0, -5, 0, 4, $00, X_FLIP
dbsprite -1, -4, 0, 4, $01, $0
dbsprite 0, -4, 0, 4, $01, X_FLIP
dbsprite -1, -3, 4, 4, $02, $0
dbsprite -1, -2, 4, 4, $02, $0
dbsprite -1, -1, 4, 4, $02, $0
.OAMData_2d:
dbsprite -1, -6, 0, 4, $00, $0
dbsprite 0, -6, 0, 4, $00, X_FLIP
dbsprite -1, -5, 0, 4, $01, $0
dbsprite 0, -5, 0, 4, $01, X_FLIP
dbsprite -1, -4, 4, 4, $02, $0
dbsprite -1, -3, 4, 4, $02, $0
dbsprite -1, -2, 4, 4, $02, $0
dbsprite -1, -1, 4, 4, $02, $0
.OAMData_2e:
dbsprite -1, -7, 0, 4, $00, $0
dbsprite 0, -7, 0, 4, $00, X_FLIP
dbsprite -1, -6, 0, 4, $01, $0
dbsprite 0, -6, 0, 4, $01, X_FLIP
dbsprite -1, -5, 4, 4, $02, $0
dbsprite -1, -4, 4, 4, $02, $0
dbsprite -1, -3, 4, 4, $02, $0
dbsprite -1, -2, 4, 4, $02, $0
dbsprite -1, -1, 4, 4, $02, $0
.OAMData_2f:
dbsprite -1, -1, 0, 0, $00, $0
dbsprite 0, -1, 0, 0, $00, X_FLIP
dbsprite -1, 0, 0, 0, $01, $0
dbsprite 0, 0, 0, 0, $00, X_FLIP | Y_FLIP
.OAMData_30:
dbsprite -1, -1, 0, 0, $00, $0
dbsprite 0, -1, 0, 0, $01, $0
dbsprite -1, 0, 0, 0, $01, X_FLIP | Y_FLIP
dbsprite 0, 0, 0, 0, $00, X_FLIP | Y_FLIP
.OAMData_31:
dbsprite -1, -2, 0, 4, $00, $0
dbsprite 0, -2, 0, 4, $01, $0
dbsprite -1, -1, 0, 4, $02, $0
dbsprite 0, -1, 0, 4, $03, $0
dbsprite -1, 0, 0, 4, $04, $0
dbsprite 0, 0, 0, 4, $05, $0
.OAMData_76:
dbsprite -1, -1, 0, 5, $00, $0
dbsprite 0, -1, 0, 1, $00, $0
.OAMData_32:
dbsprite -2, -1, 4, 0, $00, $0
dbsprite 0, -1, 4, 0, $00, $0
dbsprite -2, -3, 4, 0, $00, $0
dbsprite 0, -3, 4, 0, $00, $0
dbsprite -3, -2, 4, 0, $00, $0
dbsprite -2, -2, 4, 0, $01, $0
dbsprite -1, -2, 4, 0, $00, $0
dbsprite 0, -2, 4, 0, $01, $0
dbsprite 1, -2, 4, 0, $00, $0
dbsprite -4, -1, 4, 0, $00, $0
dbsprite -3, -1, 4, 0, $01, $0
dbsprite -1, -1, 4, 0, $01, $0
dbsprite 1, -1, 4, 0, $01, $0
dbsprite 2, -1, 4, 0, $00, $0
.OAMData_33:
dbsprite -2, -2, 4, 0, $00, $0
dbsprite 0, -2, 4, 0, $00, $0
dbsprite -3, -1, 4, 0, $00, $0
dbsprite -2, -1, 4, 0, $01, $0
dbsprite -1, -1, 4, 0, $00, $0
dbsprite 0, -1, 4, 0, $01, $0
dbsprite 1, -1, 4, 0, $00, $0
dbsprite -2, -4, 4, 0, $00, $0
dbsprite 0, -4, 4, 0, $00, $0
dbsprite -3, -3, 4, 0, $00, $0
dbsprite -2, -3, 4, 0, $01, $0
dbsprite -1, -3, 4, 0, $00, $0
dbsprite 0, -3, 4, 0, $01, $0
dbsprite 1, -3, 4, 0, $00, $0
dbsprite -4, -2, 4, 0, $00, $0
dbsprite -3, -2, 4, 0, $01, $0
dbsprite -1, -2, 4, 0, $01, $0
dbsprite 1, -2, 4, 0, $01, $0
dbsprite 2, -2, 4, 0, $00, $0
dbsprite -4, -1, 4, 0, $01, $0
dbsprite 2, -1, 4, 0, $01, $0
.OAMData_36:
dbsprite -1, -7, 0, 4, $00, $0
dbsprite 0, -7, 0, 4, $01, $0
dbsprite -1, -6, 0, 4, $02, $0
dbsprite 0, -6, 0, 4, $03, $0
dbsprite -1, -5, 0, 4, $04, $0
dbsprite 0, -5, 0, 4, $05, $0
dbsprite -1, -4, 0, 4, $06, $0
dbsprite 0, -4, 0, 4, $07, $0
dbsprite -1, -3, 0, 4, $08, $0
dbsprite 0, -3, 0, 4, $09, $0
dbsprite -1, -2, 0, 4, $0a, $0
dbsprite 0, -2, 0, 4, $0b, $0
dbsprite -1, -1, 0, 4, $0c, $0
dbsprite 0, -1, 0, 4, $0d, $0
.OAMData_3a:
dbsprite -1, -7, 0, 4, $0c, $0
dbsprite 0, -7, 0, 4, $0d, $0
dbsprite -1, -6, 0, 4, $08, $0
dbsprite 0, -6, 0, 4, $09, $0
dbsprite -1, -5, 0, 4, $04, $0
dbsprite 0, -5, 0, 4, $05, $0
dbsprite -1, -4, 0, 4, $00, $0
dbsprite 0, -4, 0, 4, $01, $0
dbsprite -1, -3, 0, 4, $02, $0
dbsprite 0, -3, 0, 4, $03, $0
dbsprite 0, -2, 0, 4, $02, $0
dbsprite 1, -2, 0, 4, $03, $0
dbsprite 0, -1, 0, 4, $0a, $0
dbsprite 1, -1, 0, 4, $0b, $0
.OAMData_3e:
dbsprite -2, 1, 0, 4, $00, Y_FLIP
dbsprite -1, 1, 0, 4, $02, Y_FLIP
dbsprite 0, 1, 0, 4, $02, X_FLIP | Y_FLIP
dbsprite 1, 1, 0, 4, $00, X_FLIP | Y_FLIP
dbsprite -3, -1, 0, 4, $09, X_FLIP
dbsprite -2, -1, 0, 4, $08, X_FLIP
dbsprite -1, -1, 0, 4, $06, $0
dbsprite 0, -1, 0, 4, $07, $0
dbsprite 1, -1, 0, 4, $08, $0
dbsprite 2, -1, 0, 4, $09, $0
dbsprite -3, 0, 0, 4, $01, X_FLIP
dbsprite -2, 0, 0, 4, $00, X_FLIP
dbsprite -1, 0, 0, 4, $0c, $0
dbsprite 0, 0, 0, 4, $0d, $0
dbsprite 1, 0, 0, 4, $00, $0
dbsprite 2, 0, 0, 4, $01, $0
dbsprite -2, -3, 0, 4, $00, $0
dbsprite -1, -3, 0, 4, $02, $0
dbsprite 0, -3, 0, 4, $02, X_FLIP
dbsprite 1, -3, 0, 4, $00, X_FLIP
dbsprite -3, -2, 0, 4, $03, X_FLIP
dbsprite -2, -2, 0, 4, $02, X_FLIP
dbsprite -1, -2, 0, 4, $04, $0
dbsprite 0, -2, 0, 4, $05, $0
dbsprite 1, -2, 0, 4, $02, $0
dbsprite 2, -2, 0, 4, $03, $0
.OAMData_41:
dbsprite -2, -3, 0, 4, $00, $0
dbsprite -1, -3, 0, 4, $02, $0
dbsprite 0, -3, 0, 4, $02, X_FLIP
dbsprite 1, -3, 0, 4, $00, X_FLIP
dbsprite -3, -2, 4, 4, $00, $0
dbsprite -2, -2, 4, 4, $01, $0
dbsprite -1, -2, 0, 4, $05, X_FLIP
dbsprite 0, -2, 0, 4, $04, X_FLIP
dbsprite 0, -2, 4, 4, $01, X_FLIP
dbsprite 1, -2, 4, 4, $00, X_FLIP
dbsprite -3, -1, 4, 4, $02, $0
dbsprite -2, -1, 4, 4, $03, $0
dbsprite -1, -1, 0, 4, $07, X_FLIP
dbsprite 0, -1, 0, 4, $06, X_FLIP
dbsprite 0, -1, 4, 4, $03, X_FLIP
dbsprite 1, -1, 4, 4, $02, X_FLIP
dbsprite -3, 0, 4, 4, $04, $0
dbsprite -2, 0, 4, 4, $05, $0
dbsprite -1, 0, 0, 4, $0d, X_FLIP
dbsprite 0, 0, 0, 4, $0c, X_FLIP
dbsprite 0, 0, 4, 4, $05, X_FLIP
dbsprite 1, 0, 4, 4, $04, X_FLIP
dbsprite -2, 1, 0, 4, $00, Y_FLIP
dbsprite -1, 1, 0, 4, $02, Y_FLIP
dbsprite 0, 1, 0, 4, $02, X_FLIP | Y_FLIP
dbsprite 1, 1, 0, 4, $00, X_FLIP | Y_FLIP
.OAMData_42:
dbsprite -1, -3, 4, 0, $02, $0
dbsprite -1, 2, 4, 0, $02, X_FLIP | Y_FLIP
dbsprite -3, -1, 0, 4, $01, $0
dbsprite 2, -1, 0, 4, $01, X_FLIP | Y_FLIP
dbsprite -1, -4, 4, 0, $02, $0
dbsprite -1, 3, 4, 0, $02, X_FLIP | Y_FLIP
dbsprite -4, -1, 0, 4, $01, $0
dbsprite 3, -1, 0, 4, $01, X_FLIP | Y_FLIP
.OAMData_44:
dbsprite -3, -3, 5, 5, $00, X_FLIP
dbsprite 1, -3, 3, 5, $00, $0
dbsprite -3, 1, 5, 3, $00, X_FLIP | Y_FLIP
dbsprite 1, 1, 3, 3, $00, Y_FLIP
dbsprite -4, -4, 5, 5, $00, X_FLIP
dbsprite 2, -4, 3, 5, $00, $0
dbsprite -4, 2, 5, 3, $00, X_FLIP | Y_FLIP
dbsprite 2, 2, 3, 3, $00, Y_FLIP
.OAMData_46:
dbsprite -1, -3, 4, 4, $02, $0
dbsprite -1, 1, 4, 4, $02, X_FLIP | Y_FLIP
dbsprite -3, -1, 4, 4, $01, $0
dbsprite 1, -1, 4, 4, $01, X_FLIP | Y_FLIP
.OAMData_47:
dbsprite -2, -2, 0, 0, $00, X_FLIP
dbsprite 1, -2, 0, 0, $00, $0
dbsprite -2, 1, 0, 0, $00, X_FLIP | Y_FLIP
dbsprite 1, 1, 0, 0, $00, Y_FLIP
.OAMData_48:
dbsprite -1, -3, 4, 0, $00, $0
dbsprite -1, -2, 2, 0, $00, $0
dbsprite -1, -1, 0, 0, $00, $0
dbsprite -1, 0, 0, 0, $00, $0
dbsprite -1, 1, 2, 0, $00, $0
dbsprite -1, 2, 4, 0, $00, $0
.OAMData_49:
dbsprite -2, -1, 0, 4, $00, X_FLIP
dbsprite -1, -1, 0, 2, $00, X_FLIP
dbsprite 0, -1, 0, 2, $00, $0
dbsprite 1, -1, 0, 4, $00, $0
.OAMData_4a:
dbsprite -1, -1, 0, 4, $00, X_FLIP | Y_FLIP
dbsprite 0, -1, 0, 4, $00, Y_FLIP
.OAMData_0f:
dbsprite -1, -1, 4, 4, $00, $0
dbsprite -2, -1, 4, 4, $01, $0
dbsprite -1, -1, 4, 4, $01, X_FLIP
dbsprite -2, 0, 4, 4, $01, Y_FLIP
dbsprite -1, 0, 4, 4, $01, X_FLIP | Y_FLIP
.OAMData_4c:
dbsprite -1, -1, 4, 4, $00, $0
dbsprite -2, 0, 6, 2, $00, $0
dbsprite -3, 0, 6, 2, $01, $0
dbsprite -2, 0, 6, 2, $01, X_FLIP
dbsprite -3, 1, 6, 2, $01, Y_FLIP
dbsprite -2, 1, 6, 2, $01, X_FLIP | Y_FLIP
.OAMData_4d:
dbsprite -1, -1, 4, 4, $00, $0
dbsprite -2, 0, 6, 2, $00, $0
dbsprite -2, 1, 0, 0, $00, $0
dbsprite -3, 1, 0, 0, $01, $0
dbsprite -2, 1, 0, 0, $01, X_FLIP
dbsprite -3, 2, 0, 0, $01, Y_FLIP
dbsprite -2, 2, 0, 0, $01, X_FLIP | Y_FLIP
.OAMData_4f:
dbsprite -1, -1, 4, 4, $00, $0
dbsprite -2, 0, 6, 2, $00, $0
dbsprite -2, 1, 0, 0, $00, $0
dbsprite -3, 1, 2, 6, $00, $0
dbsprite -4, 1, 2, 6, $01, $0
dbsprite -3, 1, 2, 6, $01, X_FLIP
dbsprite -4, 2, 2, 6, $01, Y_FLIP
dbsprite -3, 2, 2, 6, $01, X_FLIP | Y_FLIP
.OAMData_50:
dbsprite -1, -1, 4, 4, $00, $0
dbsprite -2, 0, 6, 2, $00, $0
dbsprite -2, 1, 0, 0, $00, $0
dbsprite -3, 1, 2, 6, $00, $0
dbsprite -4, 2, 4, 4, $00, $0
dbsprite -5, 2, 4, 4, $01, $0
dbsprite -4, 2, 4, 4, $01, X_FLIP
dbsprite -5, 3, 4, 4, $01, Y_FLIP
dbsprite -4, 3, 4, 4, $01, X_FLIP | Y_FLIP
.OAMData_51:
dbsprite -1, -1, 4, 4, $00, $0
dbsprite -2, 0, 6, 2, $00, $0
dbsprite -2, 1, 0, 0, $00, $0
dbsprite -3, 1, 2, 6, $00, $0
dbsprite -4, 2, 4, 4, $00, $0
dbsprite -5, 3, 6, 2, $00, $0
dbsprite -6, 3, 6, 2, $01, $0
dbsprite -5, 3, 6, 2, $01, X_FLIP
dbsprite -6, 4, 6, 2, $01, Y_FLIP
dbsprite -5, 4, 6, 2, $01, X_FLIP | Y_FLIP
.OAMData_59:
dbsprite -2, -1, 0, 4, $00, $0
dbsprite -1, -1, 0, 4, $01, $0
dbsprite 0, -1, 0, 4, $01, X_FLIP
dbsprite 1, -1, 0, 4, $00, X_FLIP
.OAMData_5a:
dbsprite -2, -1, 0, 4, $02, $0
dbsprite -1, -1, 0, 4, $01, $0
dbsprite 0, -1, 0, 4, $01, X_FLIP
dbsprite 1, -1, 0, 4, $02, X_FLIP
.OAMData_60:
dbsprite -1, -1, 4, 0, $00, $0
.OAMData_69:
dbsprite -1, 0, 4, 0, $00, $0
.OAMData_61:
dbsprite -4, -1, 4, 4, $00, $0
dbsprite -3, -1, 4, 4, $01, $0
dbsprite -2, -1, 4, 4, $02, $0
dbsprite -1, -1, 4, 4, $03, $0
dbsprite 0, -1, 4, 4, $04, $0
dbsprite 1, -1, 4, 4, $05, $0
dbsprite 2, -1, 4, 4, $06, $0
dbsprite 1, -2, 4, 4, $07, $0
dbsprite 2, -2, 4, 4, $08, $0
.OAMData_65:
dbsprite -4, -2, 4, 4, $08, X_FLIP
dbsprite -3, -2, 4, 4, $07, X_FLIP
dbsprite -4, -1, 4, 4, $06, X_FLIP
dbsprite -3, -1, 4, 4, $05, X_FLIP
dbsprite -2, -1, 4, 4, $04, X_FLIP
dbsprite -1, -1, 4, 4, $03, X_FLIP
dbsprite 0, -1, 4, 4, $02, X_FLIP
dbsprite 1, -1, 4, 4, $01, X_FLIP
dbsprite 2, -1, 4, 4, $00, X_FLIP
.OAMData_d4:
dbsprite -4, 0, 4, 0, $00, OBP_NUM
dbsprite -3, 0, 4, 0, $01, OBP_NUM
dbsprite -2, 0, 4, 0, $02, OBP_NUM
dbsprite -1, 0, 4, 0, $03, OBP_NUM
dbsprite 0, 0, 4, 0, $04, OBP_NUM
dbsprite 1, 0, 4, 0, $05, OBP_NUM
dbsprite 2, 0, 4, 0, $06, OBP_NUM
.OAMData_d6:
dbsprite -4, -1, 4, 0, $00, OBP_NUM
dbsprite -4, 0, 4, 0, $01, OBP_NUM
dbsprite -3, -1, 4, 0, $02, OBP_NUM
dbsprite -3, 0, 4, 0, $03, OBP_NUM
dbsprite -2, -1, 4, 0, $04, OBP_NUM
dbsprite -2, 0, 4, 0, $05, OBP_NUM
dbsprite -1, -1, 4, 0, $06, OBP_NUM
dbsprite -1, 0, 4, 0, $07, OBP_NUM
dbsprite 0, -1, 4, 0, $08, OBP_NUM
dbsprite 0, 0, 4, 0, $09, OBP_NUM
dbsprite 1, -1, 4, 0, $0a, OBP_NUM
dbsprite 1, 0, 4, 0, $0b, OBP_NUM
dbsprite 2, -1, 4, 0, $0c, OBP_NUM
dbsprite 2, 0, 4, 0, $0d, OBP_NUM
.OAMData_d5:
dbsprite -3, 0, 0, 0, $00, $1 | OBP_NUM
dbsprite -2, 0, 0, 0, $01, $1 | OBP_NUM
dbsprite -1, 0, 0, 0, $02, $1 | OBP_NUM
dbsprite 0, 0, 0, 0, $03, $1 | OBP_NUM
dbsprite 1, 0, 0, 0, $04, $1 | OBP_NUM
dbsprite 2, 0, 0, 0, $05, $1 | OBP_NUM
.OAMData_d7:
dbsprite -3, 0, 0, 0, $00, $1 | OBP_NUM
dbsprite -3, 1, 0, 0, $01, $1 | OBP_NUM
dbsprite -2, 0, 0, 0, $02, $1 | OBP_NUM
dbsprite -2, 1, 0, 0, $03, $1 | OBP_NUM
dbsprite -1, 0, 0, 0, $04, $1 | OBP_NUM
dbsprite -1, 1, 0, 0, $05, $1 | OBP_NUM
dbsprite 0, 0, 0, 0, $06, $1 | OBP_NUM
dbsprite 0, 1, 0, 0, $07, $1 | OBP_NUM
dbsprite 1, 0, 0, 0, $08, $1 | OBP_NUM
dbsprite 1, 1, 0, 0, $09, $1 | OBP_NUM
dbsprite 2, 0, 0, 0, $0a, $1 | OBP_NUM
dbsprite 2, 1, 0, 0, $0b, $1 | OBP_NUM
.OAMData_6e:
dbsprite 0, -2, 4, 4, $00, $0
dbsprite -2, -1, 4, 4, $01, $0
dbsprite -1, -1, 4, 4, $02, $0
dbsprite 0, -1, 4, 4, $03, $0
dbsprite -2, 0, 4, 4, $04, $0
.OAMData_6f:
dbsprite -2, -1, 4, 4, $00, $0
dbsprite -1, -1, 4, 4, $01, $0
dbsprite 0, -1, 4, 4, $02, $0
.OAMData_77:
dbsprite 1, -4, 4, 4, $01, X_FLIP | Y_FLIP
.OAMData_78:
dbsprite 1, -4, 4, 4, $00, $0
dbsprite 0, -4, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite 1, -3, 4, 4, $01, X_FLIP | Y_FLIP
.OAMData_79:
dbsprite 1, -4, 4, 4, $01, $0
dbsprite 0, -4, 4, 4, $00, $0
dbsprite -1, -4, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite 1, -3, 4, 4, $00, $0
dbsprite 0, -3, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite 1, -2, 4, 4, $01, X_FLIP | Y_FLIP
.OAMData_7a:
dbsprite -2, -4, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite -1, -4, 4, 4, $00, $0
dbsprite 0, -4, 4, 4, $01, $0
dbsprite -1, -3, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite 0, -3, 4, 4, $00, $0
dbsprite 1, -3, 4, 4, $01, $0
dbsprite 0, -2, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite 1, -2, 4, 4, $00, $0
dbsprite 1, -1, 4, 4, $01, X_FLIP | Y_FLIP
.OAMData_7b:
dbsprite -3, -4, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite -2, -4, 4, 4, $00, $0
dbsprite -1, -4, 4, 4, $01, $0
dbsprite -2, -3, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite -1, -3, 4, 4, $00, $0
dbsprite 0, -3, 4, 4, $01, $0
dbsprite -1, -2, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite 0, -2, 4, 4, $00, $0
dbsprite 1, -2, 4, 4, $01, $0
dbsprite 0, -1, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite 1, -1, 4, 4, $00, $0
dbsprite 1, 0, 4, 4, $01, X_FLIP | Y_FLIP
.OAMData_7c:
dbsprite -3, -4, 4, 4, $00, $0
dbsprite -2, -4, 4, 4, $01, $0
dbsprite -3, -3, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite -2, -3, 4, 4, $00, $0
dbsprite -1, -3, 4, 4, $01, $0
dbsprite -2, -2, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite -1, -2, 4, 4, $00, $0
dbsprite 0, -2, 4, 4, $01, $0
dbsprite -1, -1, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite 0, -1, 4, 4, $00, $0
dbsprite 1, -1, 4, 4, $01, $0
dbsprite 0, 0, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite 1, 0, 4, 4, $00, $0
dbsprite 1, 1, 4, 4, $01, X_FLIP | Y_FLIP
.OAMData_7d:
dbsprite -3, -4, 4, 4, $01, $0
dbsprite -3, -3, 4, 4, $00, $0
dbsprite -2, -3, 4, 4, $01, $0
dbsprite -3, -2, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite -2, -2, 4, 4, $00, $0
dbsprite -1, -2, 4, 4, $01, $0
dbsprite -2, -1, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite -1, -1, 4, 4, $00, $0
dbsprite 0, -1, 4, 4, $01, $0
dbsprite -1, 0, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite 0, 0, 4, 4, $00, $0
dbsprite 1, 0, 4, 4, $01, $0
dbsprite 0, 1, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite 1, 1, 4, 4, $00, $0
dbsprite 1, 2, 4, 4, $01, X_FLIP | Y_FLIP
.OAMData_70:
dbsprite -1, -2, 0, 0, $00, $0
dbsprite -1, -1, 0, 0, $01, $0
dbsprite 0, -2, 0, 0, $00, X_FLIP
dbsprite 0, -1, 0, 0, $01, X_FLIP
dbsprite -1, 0, 0, 0, $01, Y_FLIP
dbsprite -1, 1, 0, 0, $00, Y_FLIP
dbsprite 0, 0, 0, 0, $01, X_FLIP | Y_FLIP
dbsprite 0, 1, 0, 0, $00, X_FLIP | Y_FLIP
.OAMData_81:
dbsprite -1, -1, 0, 0, $00, $0
dbsprite 0, -1, 0, 0, $01, $0
dbsprite -1, 0, 0, 0, $01, X_FLIP | Y_FLIP
dbsprite 0, 0, 0, 0, $00, X_FLIP | Y_FLIP
.OAMData_87:
dbsprite -1, -2, 0, 4, $00, $0
dbsprite 0, -2, 0, 4, $01, $0
dbsprite -1, -1, 0, 4, $02, $0
dbsprite 0, -1, 0, 4, $03, $0
dbsprite -1, -1, 0, 4, $00, $0
dbsprite 0, -1, 0, 4, $01, $0
dbsprite -1, 0, 0, 4, $02, $0
dbsprite 0, 0, 0, 4, $03, $0
dbsprite -1, -3, 0, 4, $00, $0
dbsprite 0, -3, 0, 4, $01, $0
dbsprite -1, -2, 0, 4, $02, $0
dbsprite 0, -2, 0, 4, $03, $0
dbsprite -1, 0, 0, 4, $00, $0
dbsprite 0, 0, 0, 4, $01, $0
dbsprite -1, 1, 0, 4, $02, $0
dbsprite 0, 1, 0, 4, $03, $0
.OAMData_88:
dbsprite -1, -2, 0, 0, $00, $0
dbsprite 0, -2, 0, 0, $01, $0
dbsprite -1, -1, 0, 0, $02, $0
dbsprite 0, -1, 0, 0, $03, $0
dbsprite -1, -1, 0, 0, $00, $0
dbsprite 0, -1, 0, 0, $01, $0
dbsprite -1, 0, 0, 0, $02, $0
dbsprite 0, 0, 0, 0, $03, $0
dbsprite -1, 0, 0, 0, $00, $0
dbsprite 0, 0, 0, 0, $01, $0
dbsprite -1, 1, 0, 0, $02, $0
dbsprite 0, 1, 0, 0, $03, $0
.OAMData_8a:
dbsprite -1, -1, 4, 4, $00, $0
dbsprite 0, -1, 4, 0, $00, $0
dbsprite 1, -2, 4, 4, $00, $0
dbsprite 2, -2, 4, 0, $00, $0
dbsprite 3, -3, 4, 4, $00, $0
dbsprite 4, -3, 4, 0, $00, $0
dbsprite 5, -4, 4, 0, $00, $0
dbsprite 6, -5, 4, 4, $00, $0
.OAMData_8e:
dbsprite -1, -3, 4, 4, $00, $0
dbsprite -1, -2, 4, 4, $01, $0
dbsprite -1, -1, 4, 4, $02, $0
dbsprite -1, 0, 4, 4, $01, Y_FLIP
dbsprite -1, 1, 4, 4, $00, Y_FLIP
.OAMData_8f:
dbsprite -2, -1, 0, 4, $00, $0
dbsprite -1, -1, 0, 4, $01, $0
dbsprite 0, -1, 0, 4, $02, $0
dbsprite 1, -1, 0, 4, $03, $0
.OAMData_93:
dbsprite -2, -1, 4, 0, $00, $0
dbsprite -1, -1, 4, 0, $01, $0
dbsprite 0, -1, 4, 0, $02, $0
dbsprite -2, 0, 4, 0, $03, $0
dbsprite -1, 0, 4, 0, $04, $0
dbsprite 0, 0, 4, 0, $05, $0
.OAMData_99:
dbsprite -1, -1, 0, 0, $00, $0
dbsprite 0, -1, 0, 0, $05, $0
dbsprite -1, 0, 0, 0, $01, $0
dbsprite 0, 0, 0, 0, $05, $0
.OAMData_9b:
dbsprite 1, -4, 0, 4, $00, $0
dbsprite 2, -4, 0, 4, $01, $0
dbsprite -1, -3, 0, 4, $02, $0
dbsprite 0, -3, 0, 4, $03, $0
dbsprite 1, -3, 0, 4, $04, $0
dbsprite 2, -3, 0, 4, $05, $0
dbsprite 3, -3, 0, 4, $06, $0
dbsprite -2, -2, 0, 4, $07, $0
dbsprite -1, -2, 0, 4, $08, $0
dbsprite 0, -2, 0, 4, $09, $0
dbsprite 1, -2, 0, 4, $0a, $0
dbsprite 2, -2, 0, 4, $0b, $0
dbsprite 3, -2, 0, 4, $0c, $0
dbsprite 4, -2, 0, 4, $0d, $0
dbsprite -3, -1, 0, 4, $0e, $0
dbsprite -2, -1, 0, 4, $0f, $0
dbsprite -1, -1, 0, 4, $10, $0
dbsprite 0, -1, 0, 4, $11, $0
dbsprite 1, -1, 0, 4, $12, $0
dbsprite 2, -1, 0, 4, $13, $0
dbsprite -5, 0, 0, 4, $14, $0
dbsprite -4, 0, 0, 4, $15, $0
dbsprite -3, 0, 0, 4, $16, $0
dbsprite -2, 0, 0, 4, $17, $0
dbsprite -1, 0, 0, 4, $18, $0
dbsprite 0, 0, 0, 4, $19, $0
dbsprite 1, 0, 0, 4, $1a, $0
dbsprite 2, 0, 0, 4, $1b, $0
dbsprite 3, 0, 0, 4, $1c, $0
dbsprite -5, 1, 0, 4, $1d, $0
dbsprite -4, 1, 0, 4, $1e, $0
dbsprite -2, 1, 0, 4, $1f, $0
dbsprite -1, 1, 0, 4, $20, $0
dbsprite 0, 1, 0, 4, $21, $0
dbsprite 1, 1, 0, 4, $22, $0
dbsprite 0, 2, 0, 4, $23, $0
.OAMData_9c:
dbsprite -1, 0, 0, 4, $02, $0
dbsprite 0, 0, 0, 4, $03, $0
dbsprite -1, -1, 0, 4, $01, $0
dbsprite 0, -1, 0, 4, $01, X_FLIP
dbsprite -1, -2, 0, 4, $00, $0
dbsprite 0, -2, 0, 4, $00, X_FLIP
.OAMData_9f:
dbsprite -2, -1, 0, 0, $00, $0
dbsprite -1, -1, 0, 0, $01, $0
dbsprite 0, -1, 0, 0, $02, $0
dbsprite 1, -1, 0, 0, $03, $0
dbsprite -2, 0, 0, 0, $04, $0