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used_move_text.asm
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used_move_text.asm
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DisplayUsedMoveText:
ld hl, UsedMoveText
call BattleTextbox
jp WaitBGMap
UsedMoveText:
text_far _ActorNameText
text_asm
ldh a, [hBattleTurn]
and a
jr nz, .start
ld a, [wPlayerMoveStruct + MOVE_ANIM]
call UpdateUsedMoves
.start
ld a, BATTLE_VARS_LAST_MOVE
call GetBattleVarAddr
ld d, h
ld e, l
ld a, BATTLE_VARS_LAST_COUNTER_MOVE
call GetBattleVarAddr
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
ld [wMoveGrammar], a
push hl
farcall CheckUserIsCharging
pop hl
jr nz, .grammar
; update last move
ld a, [wMoveGrammar]
ld [hl], a
ld [de], a
.grammar
call GetMoveGrammar ; convert move id to grammar index
; everything except 'CheckObedience' made redundant in localization
; check obedience
ld a, [wAlreadyDisobeyed]
and a
ld hl, UsedMove2Text
ret nz
; check move grammar
ld a, [wMoveGrammar]
cp $3
ld hl, UsedMove2Text
ret c
ld hl, UsedMove1Text
ret
UsedMove1Text:
text_far _UsedMove1Text
text_asm
jr UsedMoveText_CheckObedience
UsedMove2Text:
text_far _UsedMove2Text
text_asm
UsedMoveText_CheckObedience:
; check obedience
ld a, [wAlreadyDisobeyed]
and a
jr z, .GetMoveNameText
; print "instead,"
ld hl, .UsedInsteadText
ret
.UsedInsteadText:
text_far _UsedInsteadText
text_asm
.GetMoveNameText:
ld hl, MoveNameText
ret
MoveNameText:
text_far _MoveNameText
text_asm
; get start address
ld hl, .endusedmovetexts
; get move id
ld a, [wMoveGrammar]
; 2-byte pointer
add a
; seek
push bc
ld b, 0
ld c, a
add hl, bc
pop bc
; get pointer to usedmovetext ender
ld a, [hli]
ld h, [hl]
ld l, a
ret
.endusedmovetexts
; entries correspond to MoveGrammar sets
dw EndUsedMove1Text
dw EndUsedMove2Text
dw EndUsedMove3Text
dw EndUsedMove4Text
dw EndUsedMove5Text
EndUsedMove1Text:
text_far _EndUsedMove1Text
text_end
EndUsedMove2Text:
text_far _EndUsedMove2Text
text_end
EndUsedMove3Text:
text_far _EndUsedMove3Text
text_end
EndUsedMove4Text:
text_far _EndUsedMove4Text
text_end
EndUsedMove5Text:
text_far _EndUsedMove5Text
text_end
GetMoveGrammar:
; store move grammar type in wMoveGrammar
push bc
; wMoveGrammar contains move id
ld a, [wMoveGrammar]
ld c, a ; move id
ld b, 0 ; grammar index
; read grammar table
ld hl, MoveGrammar
.loop
ld a, [hli]
; end of table?
cp -1
jr z, .end
; match?
cp c
jr z, .end
; advance grammar type at 0
and a
jr nz, .loop
; next grammar type
inc b
jr .loop
.end
; wMoveGrammar now contains move grammar
ld a, b
ld [wMoveGrammar], a
; we're done
pop bc
ret
INCLUDE "data/moves/grammar.asm"
UpdateUsedMoves:
; append move a to wPlayerUsedMoves unless it has already been used
push bc
; start of list
ld hl, wPlayerUsedMoves
; get move id
ld b, a
; next count
ld c, NUM_MOVES
.loop
; get move from the list
ld a, [hli]
; not used yet?
and a
jr z, .add
; already used?
cp b
jr z, .quit
; next byte
dec c
jr nz, .loop
; if the list is full and the move hasn't already been used
; shift the list back one byte, deleting the first move used
; this can occur with struggle or a new learned move
ld hl, wPlayerUsedMoves + 1
; 1 = 2
ld a, [hld]
ld [hli], a
; 2 = 3
inc hl
ld a, [hld]
ld [hli], a
; 3 = 4
inc hl
ld a, [hld]
ld [hl], a
; 4 = new move
ld a, b
ld [wPlayerUsedMoves + 3], a
jr .quit
.add
; go back to the byte we just inced from
dec hl
; add the new move
ld [hl], b
.quit
; list updated
pop bc
ret