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The overworld engine puts tiles $80-$FF in VRAM bank 1. When a textbox is overlapping them and it closes, there can be a one-frame flash of glitches tiles as the VRAM is updated. Setting a breakpoint on call _OpenAndCloseMenu_HDMATransferTilemapAndAttrmap can help notice it, as reported by NickJam.
The text was updated successfully, but these errors were encountered:
You can avoid this by overlaying the window (which is using the tilemap with no text tiles) during the transition, by writing $00 to hWY either just before or just after the call to OverworldTextModeSwitch (depending on if you want the text to last an extra frame or not).
The overworld engine puts tiles $80-$FF in VRAM bank 1. When a textbox is overlapping them and it closes, there can be a one-frame flash of glitches tiles as the VRAM is updated. Setting a breakpoint on
call _OpenAndCloseMenu_HDMATransferTilemapAndAttrmap
can help notice it, as reported by NickJam.The text was updated successfully, but these errors were encountered: