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Branches
This page contains a list of user created branches:
Feature branches are typically used to generate a .patch
file that may be applied to other rom hacks. Often patch branches are too complicated for a Tutorial, but simple enough to be applied using git apply <generated.patch>
. Other branches may be easier to apply and update with git pull https://github.com/<user>/pokecrystal <branch>
. It is recommended you read the documentation for the branch for install directions or important notes.
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GS-Intro-Movie.md - Brings the Intro Movie from
pokegold
topokecrystal
, by (Vulcandth) -
pokecrystal_patched - Vanilla
pokecrystal
, but with all documented bugs and glitches fixed and all design flaws corrected; by (TheVoid)- An up-to-date
.patch
file can be download here
- An up-to-date
Base branches are typically not very portable and are designed for user's to use them as a base to build on top of.
- pokecrystal-optimization - Aims to remove all of the unused code/data.
- pokecrystal-no-maps - Removes all but some essential maps.
- pokecrystal-60fps-example - 60 FPS and running shoes on vanilla pokecrystal.
- pokecrystal-Improved Sprites - New animated sprites (by SoupPotato) and extended sprite table for further customization. Intended to be used as a base.
- pokecrystal-mobile-restoration - Aims to restore the mobile functionality as was in Japanese Crystal.
- newbox - Brings a complete overall of Bill's PC to vanilla pokecrystal.
Fix branches are similar to base branches yet can either be a romhack with a commit used for fixes for a particular bug or a branch exclusive to bugfixes.
- pokegscrystal - Aims to port Gold and Silver to the Crystal engine, has the fix for caught level in https://github.com/thegsproj/pokegscrystal/pull/8.