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Code cleanup
Rangi edited this page Sep 15, 2018
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These are all general issues with the pokecrystal code. Keep an eye out for opportunities to refactor them.
Use the style guide
Reformat code to adhere to STYLE.md. (Converting labels to .snake_case
is one that stands out.)
As of 0.3.7, we have these features that are little-used:
-
~
works for bytes, so we can do~X
instead of$ff ^ X
-
HIGH()
andLOW()
work for constants -
BANK(@)
gets the current bank;BANK("Section Name")
is also valid (some labels can thus be removed) -
\
continues lines, like in C or Python, which could help clean up long macros (trainer
,npctrade
) and implement new ones (like for data/trainers/attributes.asm or data/pokemon/base_stats/*.asm)
Look for UnknownText_*
, UnknownScript_*
, Unknown_*
, and Function_*
.
Most of the time, raw numbers should not exist because there are more meaningful replacements. Examples:
-
BANK(Label)
: Mostly finished for WRAM labels, but still a problem with mobile code. -
SomeLabelEnd - SomeLabel
: Some structs and sub-structs still have hard-coded sizes like this. -
(SomeGFXLabel.End - SomeGFXLabel) / LEN_2BPP_TILE
: pokered and pokegold-spaceworld already do this. - Bit flags: Use
SOME_BIT_F
constants instead of hard-coding bits 0-7 for thebit
/res
/set
instructions. Find opportunities with:
grep -rE --include='*.asm' --exclude-dir=mobile '^\s(bit|res|set) [0-7],'
- Bit masks: Use
1 << SOME_BIT_F
masks and themaskbits
macro. - Jumptable indexes: Look for raw values being loaded into
[wJumptableIndex]
.
Text label styles in data/text/
Currently a mixture of Text_*
, *Text
, and BattleText_*
. Likewise for the engine/ labels that just text_jump
to one of them.
The convention that should be used is as follows:
- Use suffixes, i.e. not
Text_Something
, butSomethingText
. Same forMovement
. - Labels that are referenced through
text_jump
should be prefixed with an underscore, e.g.SomethingText: text_jump _SomethingText
.
-
wMapObjects
and friends to be re-formatted towObjectEvents
-
wObjectStructs
and friends to be re-formatted towMapObjects
- Removal of struct macros which include only a partial label definition (e.g.
wNorthMapConnection:: map_connection_struct wNorth
)
- Split big files into meaningful parts
- Give files meaningful names
- Remove redundancy in names such as
thing/thing_subthing.asm
→thing/subthing.asm
- Move files into their proper directories:
- Palettes in
gfx/
- Pointer tables in
data/
- Palettes in
- Group related things in meaningful directories.
Namely determining the purpose of them and when they should be defined.