-
Notifications
You must be signed in to change notification settings - Fork 806
Make Sandstorm raise the Special Defense of Rock type Pokémon by 50%
From generation 4 onwards, the Sandstorm weather raises the Special Defense of Rock-type Pokémon by 50%, so in this simple tutorial we'll implement this feature into Pokémon Crystal.
In engine/battle/effect_commands.asm, create the new function:
+SandstormSpDefBoost:
+; First, check if Sandstorm is active.
+ ld a, [wBattleWeather]
+ cp WEATHER_SANDSTORM
+ ret nz
+
+; Then, check the opponent's types.
+ ld hl, wEnemyMonType1
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, wBattleMonType1
+.ok
+ ld a, [hli]
+ cp ROCK
+ jr z, .start_boost
+ ld a, [hl]
+ cp ROCK
+ ret nz
+
+.start_boost
+ ld h, b
+ ld l, c
+ srl b
+ rr c
+ add hl, bc
+ ld b, h
+ ld c, l
+ ret
The 1st thing you might've noticed is that we're using the opponent's types instead of the user's to perform the boost. This is because we're gonna make the check while getting the damage stats, i.e. when the user is attacking the opponent.
In the same file, call the newly created function in both PlayerAttackDamage
and EnemyAttackDamage
:
PlayerAttackDamage:
...
.special
ld hl, wEnemyMonSpclDef
ld a, [hli]
ld b, a
ld c, [hl]
+ call SandstormSpDefBoost
...
EnemyAttackDamage:
...
.special
ld hl, wBattleMonSpclDef
ld a, [hli]
ld b, a
ld c, [hl]
+ call SandstormSpDefBoost
...
And that's it! Now the game will try to perform the boost while getting the Sp. Def of the opponent by first checking the weather and then the opponent's types. If the check is successful, it'll get the 50% boost from the Sandstorm.