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History / Adding an NPC that will trade your own pokemon back for evolution purposes

Revisions

  • def_warps_to in macros/scripts/maps.asm now asserts that bg_event IDs are greater than the number of object_events. Therefore, when adding the Text Pointer in scripts/CeladonMart1F.asm, we now need to add it before any of the bg_events. For readability, I have also brought the other scripts in line with the most recent version which use dw_const instead of simply dw, and also used text names such as TEXT_CELADONMART1F_TRADER instead of numbers.

    @DeanWesrey DeanWesrey committed Oct 19, 2023
  • Updated the code to work again. Game would crash because there was a missing entry in InGameTradeTextPointers. Updated the code style in CeladonMart1F.asm too

    @freyta freyta committed Aug 7, 2023
  • Merge the two tutorials together to preserve the small change in the other one as an example in this one

    @rawr51919 rawr51919 committed Jun 29, 2022
  • Created Adding an NPC that will trade your own pokemon back for evolution purposes (markdown)

    @IL01DI IL01DI committed Feb 28, 2022
  • Updated Adding an NPC that will trade your own pokemon back for evolution purposes (markdown)

    @IL01DI IL01DI committed Feb 28, 2022
  • Updated Adding an NPC that will trade your own pokemon back to for evolution purposes (markdown)

    @UserWest UserWest committed Sep 14, 2021