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def_warps_to in macros/scripts/maps.asm now asserts that bg_event IDs are greater than the number of object_events. Therefore, when adding the Text Pointer in scripts/CeladonMart1F.asm, we now need to add it before any of the bg_events. For readability, I have also brought the other scripts in line with the most recent version which use dw_const instead of simply dw, and also used text names such as TEXT_CELADONMART1F_TRADER instead of numbers.
Updated the code to work again. Game would crash because there was a missing entry in InGameTradeTextPointers. Updated the code style in CeladonMart1F.asm too
Merge the two tutorials together to preserve the small change in the other one as an example in this one
Created Adding an NPC that will trade your own pokemon back for evolution purposes (markdown)
Updated Adding an NPC that will trade your own pokemon back for evolution purposes (markdown)
Updated Adding an NPC that will trade your own pokemon back to for evolution purposes (markdown)