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Change Pikachu's cries
This tutorial will explain what needs to be taken into account to change Pikachu's cries.
No need to edit any code, just update the WAV files containing Pikachu's cries, in audio/pikachu_cries/.
The new audio must have the following characteristics in order to be compilable: it must be a WAV file, mono, 22050Hz, 8-bit and cannot be longer than 5 seconds.
In the event that the new file does not meet these characteristics, it is possible to convert it in audio editing programs, such as FFMPEG, Audacity and even iTunes, but for this occasion we will use Audacity. For this example, Pikachu's cry from Sword & Shield will be used. Open Audacity and load the file. In the audio channel, click where the file name appears, a menu will open, click on Split Stereo to Mono and one of the two channels in the X at the top left is deleted. Then click Audio setup, then Audio setting and change Project Sample Rate to 22050Hz. Finally, the export menu opens, select WAV format and in Encoding Unsigned 8-bit PCM is selected. From the export menu, select the cry to be updated and export it. Compile game and done.