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Rendering VDB Volume causes segfault #664

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Wesxdz opened this issue Dec 30, 2022 · 2 comments
Closed

Rendering VDB Volume causes segfault #664

Wesxdz opened this issue Dec 30, 2022 · 2 comments

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@Wesxdz
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Wesxdz commented Dec 30, 2022

Used smoke.vdb from https://www.openvdb.org/download/
Attempt render on Ubuntu 20.04.3 LTS x86_64

Rendering at 0x0 pixels, 64 maxsamples

         Total heap mem: 3243.57 MB
       Max resident mem: 767.59 MB
            Page faults: 274
       Real time:     00:00
       User time:     00:00
       Sys time:      00:00
Segmentation fault (core dumped)
Rendering at 3173x1858 pixels, 64 maxsamples
        "NULL_Ci" (mode = Ci_variance_auto, type = null)
        "/tmp/renderman_for_blender/UNTITLED/images/v001_t01/Scene.View_Layer.0001.exr" (mode = Ci,a, type = blender)
        "/tmp/renderman_for_blender/UNTITLED/images/v001_t01/Scene.View_Layer.Depth.0001.exr" (mode = Depth, type = null)
        "id_pass" (mode = id, type = null)

         Total heap mem: 4815.35 MB
       Max resident mem: 1929.93 MB
            Page faults: 50
       Real time:     00:00
       User time:     00:00
       Sys time:      00:00
Segmentation fault (core dumped)
@prman-pixar
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@Wesxdz How did you import the vdb into Blender? I'm not seeing a crash when I import it via Add->RenderMan->Volumes->Import OpenVDB.

I tested this with RHEL7. Note, we don't officially support Ubuntu, and have had reports of crashes and other issues:

#652

@prman-pixar
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Closing. No response in over six months.

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