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E3S10: CTH interactions against the boss are not easily discoverable in-game #76

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irydacea opened this issue Jun 19, 2020 · 1 comment

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@irydacea
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The boss unit in this scenario has the CTH for attacks dealt against it set to 100% whenever it doesn't have any satellite units around during phases 2 and later. Periodically throughout phases 4 and 5 new mobile satellites are spawned that the player is more or less forced to kill.

However, there is no visual indication as to how the CTH interaction works during the fight. Perhaps a shield icon of some sort could be added to the boss unit's overlays whenever there are satellite units around, and give the same overlay to the satellites as a hint to the player.

@irydacea irydacea added this to the 0.11 milestone Jun 19, 2020
irydacea added a commit that referenced this issue Jun 25, 2020
This should *hopefully* make their presence seem really significant to
the player, in a "what happens if i touch this" sort of way at the very
minimum.

(See also issue #76.)
@cooljeanius
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Yeah, that boss was definitely pretty cool, but I barely would've understood how anything was working if I hadn't been reading the code...

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