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mainline-strings.cfg
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mainline-strings.cfg
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#textdomain wesnoth-Invasion_from_the_Unknown
# WML gettext helper file to allow for easy inclusion of mainline tstrings that
# are commonly used throughout this campaign, without needing to embed textdomain
# declarations inside other files, which may be confusing and prone to human mistakes.
# They also shut up a bunch of wmllint warnings on "multiple textdomains"
################################### TEXTDOMAIN "wesnoth" ###################################
#textdomain wesnoth
#define STR_HOLY_WATER
_"Holy Water" #enddef
#define STR_HOLY_WATER_MATCHING_DESCRIPTION
_"This water will make melee weapons have the <i>arcane</i> damage type until the end of the current scenario." #enddef
#define STR_HOLY_WATER_NONMATCHING_DESCRIPTION
_"I am not suited to the use of this item! Let another take it." #enddef
################################ TEXTDOMAIN "wesnoth-units" ################################
#textdomain wesnoth-units
#define STR_SKELETON
_"Skeleton" #enddef
#define STR_ELVISH_CAPTAIN
_"Elvish Captain" #enddef
#define STR_ELVISH_HERO
_"Elvish Hero" #enddef
#define TSTR_ATTACK_NAME_FLAIL
_"flail" #enddef
#define TSTR_ATTACK_NAME_BALLISTA
_"ballista" #enddef
#define TSTR_ATTACK_NAME_MORNING_STAR
_"morning star" #enddef
#define TSTR_ATTACK_NAME_NET
_"net" #enddef
#define TSTR_ATTACK_NAME_PINCERS
_"pincers" #enddef
#define TSTR_ATTACK_NAME_MUD_GLOB
_"mud glob" #enddef
#define TSTR_ATTACK_NAME_SLAM
_"slam" #enddef
#define TSTR_ATTACK_NAME_PLAGUE_STAFF
_"plague staff" #enddef
# kate: indent-mode normal; encoding utf-8; space-indent on;