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I haven't tried it out yet, but it seems like that approach should probably work? The only thing I notice is |
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Hiya! I'm trying to use troika three utils'
createDerivedMaterial
to create a custom picking material for my troika text mesh. My first attempt was to render a solid color on the troika text surface by using a trivial custom fragment shader:I was expecting my dummyMesh to appear as a solid red plane where my text was, but I don't see anything :-/
I wonder if I'm missing something obvious? I'd love any tips for how to debug. Thank you!
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