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bitvector256.go
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bitvector256.go
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package bitfield
import (
"encoding/binary"
"math/bits"
)
var _ = Bitfield(Bitvector256{})
// Bitvector256 is a bitfield with a fixed defined size of 256. There is no length bit
// present in the underlying byte array.
type Bitvector256 []byte
const bitvector256ByteSize = 32
const bitvector256BitSize = bitvector256ByteSize * 8
// NewBitvector256 creates a new bitvector of size 256.
func NewBitvector256() Bitvector256 {
byteArray := [bitvector256ByteSize]byte{}
return byteArray[:]
}
// BitAt returns the bit value at the given index. If the index requested
// exceeds the number of bits in the bitvector, then this method returns false.
func (b Bitvector256) BitAt(idx uint64) bool {
// Out of bounds, must be false.
if idx >= b.Len() || len(b) != bitvector256ByteSize {
return false
}
i := uint8(1 << (idx % 8))
return b[idx/8]&i == i
}
// SetBitAt will set the bit at the given index to the given value. If the index
// requested exceeds the number of bits in the bitvector, then this method returns
// false.
func (b Bitvector256) SetBitAt(idx uint64, val bool) {
// Out of bounds, do nothing.
if idx >= b.Len() || len(b) != bitvector256ByteSize {
return
}
bit := uint8(1 << (idx % 8))
if val {
b[idx/8] |= bit
} else {
b[idx/8] &^= bit
}
}
// Len returns the number of bits in the bitvector.
func (b Bitvector256) Len() uint64 {
return bitvector256BitSize
}
// Count returns the number of 1s in the bitvector.
func (b Bitvector256) Count() uint64 {
if len(b) == 0 {
return 0
}
c := 0
for i, bt := range b {
if i >= bitvector256ByteSize {
break
}
c += bits.OnesCount8(bt)
}
return uint64(c)
}
// Bytes returns the bytes data representing the Bitvector256.
func (b Bitvector256) Bytes() []byte {
if len(b) == 0 {
return []byte{}
}
ln := min(len(b), bitvector256ByteSize)
ret := make([]byte, ln)
copy(ret, b[:ln])
return ret[:]
}
// Shift bitvector by i. If i >= 0, perform left shift, otherwise right shift.
func (b Bitvector256) Shift(i int) {
if len(b) == 0 {
return
}
// Shifting greater than 256 bits is pointless and can have unexpected behavior.
if i > bitvector256BitSize {
i = bitvector256BitSize
} else if i < -bitvector256BitSize {
i = -bitvector256BitSize
}
if i >= 0 {
num := binary.BigEndian.Uint64(b)
num <<= uint8(i)
binary.BigEndian.PutUint64(b, num)
} else {
num := binary.BigEndian.Uint64(b)
num >>= uint8(i * -1)
binary.BigEndian.PutUint64(b, num)
}
}
// BitIndices returns the list of indices that are set to 1.
func (b Bitvector256) BitIndices() []int {
indices := make([]int, 0, bitvector256BitSize)
for i, bt := range b {
if i >= bitvector256ByteSize {
break
}
for j := 0; j < 8; j++ {
bit := byte(1 << uint(j))
if bt&bit == bit {
indices = append(indices, i*8+j)
}
}
}
return indices
}