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StuntCarRacer.h
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StuntCarRacer.h
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#ifndef _STUNT_CAR_RACER
#define _STUNT_CAR_RACER
/* ========= */
/* Constants */
/* ========= */
#define SCR_BASE_COLOUR 26
typedef enum
{
TRACK_MENU = 0,
TRACK_PREVIEW,
GAME_IN_PROGRESS,
GAME_OVER
} GameModeType;
/*
// Untransformed coloured vertex
#define D3DFVF_UTVERTEX (D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_DIFFUSE)
*/
// Untransformed coloured textured vertex
#define D3DFVF_UTVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1)
/* ===================== */
/* Structure definitions */
/* ===================== */
/*
// Untransformed coloured vertex
struct UTVERTEX
{
D3DXVECTOR3 pos; // The untransformed position for the vertex
D3DXVECTOR3 normal; // The surface normal for the vertex
DWORD color; // The vertex diffuse color value
};
*/
#ifndef linux
// Untransformed coloured textured vertex
struct UTVERTEX
{
D3DXVECTOR3 pos; // The untransformed position for the vertex
DWORD color; // The vertex diffuse color value
FLOAT tu,tv; // The texture co-ordinates
};
#endif
/* ============================== */
/* External function declarations */
/* ============================== */
extern void GetScreenDimensions( long *screen_width,
long *screen_height );
extern DWORD SCRGB (long colour_index);
extern DWORD SCColour (long colour_index);
extern void SetSolidColour (long colour_index);
extern void SetLineColour (long colour_index);
extern void SetTextureColour (long colour_index);
// Debug
extern long VALUE1, VALUE2, VALUE3;
#endif /* _STUNT_CAR_RACER */