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Holder types
All holders take at least type_id as their first required argument.
No special properties implemented yet. All effects and side-effects are applied when you add it to fit, and you have no control over it.
No special properties.
#####.container Refers module into which charge is loaded.
Used for various system-wide effects, like wormhole or incursion Sansha anomalies. No special properties.
No special properties.
No special properties.
All of ship resistances are available here, you can access them via .resistances.[hull/armor/shield].[em/thermal/kinetic/explosive]
. They are exposed as absolute numbers, i.e. 0.7 for 70%.
Access amount of raw hitpoints ship has. Following data is available: .hp.[hull/armor/shield/total]
.
Get effective hitpoints versus passed damage profile (DamageTypes object). At least one of values in damage_profile should be more than 0, otherwise ValueError will be raised. Following data is available: .get_ehp(damage_profile).[hull/armor/shield/total]
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Return EVE-style effective hitpoints - for each given layer take worst resistance and calculate EHP against it. Following data is available: . worst_case_ehp.[hull/armor/shield/total]
.
Access/set skill level.
Also known as tech3 destroyer tactical mode. No special properties.
Tech 3 cruiser subsystem. No special properties.