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As a game developper wanting to make isometric/top down games, I would like to use 3D colliders. What I suggest the most, is the creation of a 3D collider Parallepiped (cannot be rotated). It would help us making easily collisions in an isometric environment. Technically it can be done Python, but the goal is also performances.
The text was updated successfully, but these errors were encountered:
Hello and thanks for the suggestion. For now the project is strictly 2D-oriented but i don't exclude that in the future more complex colliders may be implemented.
It's importat to note that since this project will be ported to the pygame-ce repo, further additions may be suggested there instead of here. This is unless the pygame organization decides to keep this repository indefinitely, or the porting is unsuccessful and functionality has to stay here.
Hello,
As a game developper wanting to make isometric/top down games, I would like to use 3D colliders. What I suggest the most, is the creation of a 3D collider Parallepiped (cannot be rotated). It would help us making easily collisions in an isometric environment. Technically it can be done Python, but the goal is also performances.
The text was updated successfully, but these errors were encountered: