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client.lua
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client.lua
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local QBCore = exports['qb-core']:GetCoreObject()
local PlayerData = QBCore.Functions.GetPlayerData()
local config = Config
local speedMultiplier = config.UseMPH and 2.23694 or 3.6
local seatbeltOn = false
local cruiseOn = false
local showAltitude = false
local showSeatbelt = false
local nos = 0
local stress = 0
local hunger = 100
local thirst = 100
local cashAmount = 0
local bankAmount = 0
local nitroActive = 0
local harness = 0
local hp = 100
local armed = 0
local parachute = -1
local oxygen = 100
local dev = false
local playerDead = false
local showMenu = false
local showCircleB = false
local showSquareB = false
local Menu = config.Menu
local CinematicHeight = 0.2
local w = 0
local radioActive = false
DisplayRadar(false)
local function CinematicShow(bool)
SetBigmapActive(true, false)
Wait(0)
SetBigmapActive(false, false)
if bool then
for i = CinematicHeight, 0, -1.0 do
Wait(10)
w = i
end
else
for i = 0, CinematicHeight, 1.0 do
Wait(10)
w = i
end
end
end
local function loadSettings(settings)
for k, v in pairs(settings) do
if k == 'isToggleMapShapeChecked' then
Menu.isToggleMapShapeChecked = v
SendNUIMessage({ test = true, event = k, toggle = v })
elseif k == 'isCinematicModeChecked' then
Menu.isCinematicModeChecked = v
CinematicShow(v)
SendNUIMessage({ test = true, event = k, toggle = v })
elseif k == 'isChangeFPSChecked' then
Menu[k] = v
local val = v and 'Optimized' or 'Synced'
SendNUIMessage({ test = true, event = k, toggle = val })
else
Menu[k] = v
SendNUIMessage({ test = true, event = k, toggle = v })
end
end
QBCore.Functions.Notify(Lang:t('notify.hud_settings_loaded'), 'success')
Wait(1000)
TriggerEvent('hud:client:LoadMap')
end
local function saveSettings()
SetResourceKvp('hudSettings', json.encode(Menu))
end
local function hasHarness(items)
local ped = PlayerPedId()
if not IsPedInAnyVehicle(ped, false) then return end
local _harness = false
if items then
for _, v in pairs(items) do
if v.name == 'harness' then
_harness = true
end
end
end
harness = _harness
end
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
Wait(2000)
local hudSettings = GetResourceKvpString('hudSettings')
if hudSettings then loadSettings(json.decode(hudSettings)) end
PlayerData = QBCore.Functions.GetPlayerData()
Wait(3000)
SetEntityHealth(PlayerPedId(), 200)
end)
RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
PlayerData = {}
end)
RegisterNetEvent('QBCore:Player:SetPlayerData', function(val)
PlayerData = val
end)
AddEventHandler('onResourceStart', function(resourceName)
if GetCurrentResourceName() ~= resourceName then return end
Wait(2000)
local hudSettings = GetResourceKvpString('hudSettings')
if hudSettings then loadSettings(json.decode(hudSettings)) end
end)
AddEventHandler('pma-voice:radioActive', function(data)
radioActive = data
end)
-- Callbacks & Events
RegisterCommand('menu', function()
Wait(50)
if showMenu then return end
TriggerEvent('hud:client:playOpenMenuSounds')
SetNuiFocus(true, true)
SendNUIMessage({ action = 'open' })
showMenu = true
end)
RegisterNUICallback('closeMenu', function(_, cb)
Wait(50)
TriggerEvent('hud:client:playCloseMenuSounds')
showMenu = false
SetNuiFocus(false, false)
cb('ok')
end)
RegisterKeyMapping('menu', 'Open Menu', 'keyboard', config.OpenMenu)
-- Reset hud
local function restartHud()
TriggerEvent('hud:client:playResetHudSounds')
QBCore.Functions.Notify(Lang:t('notify.hud_restart'), 'error')
if IsPedInAnyVehicle(PlayerPedId()) then
Wait(2600)
SendNUIMessage({ action = 'car', show = false })
SendNUIMessage({ action = 'car', show = true })
end
Wait(2600)
SendNUIMessage({ action = 'hudtick', show = false })
SendNUIMessage({ action = 'hudtick', show = true })
Wait(2600)
QBCore.Functions.Notify(Lang:t('notify.hud_start'), 'success')
end
RegisterNUICallback('restartHud', function(_, cb)
Wait(50)
restartHud()
cb('ok')
end)
RegisterCommand('resethud', function()
Wait(50)
restartHud()
end)
RegisterNUICallback('resetStorage', function(_, cb)
Wait(50)
TriggerEvent('hud:client:resetStorage')
cb('ok')
end)
RegisterNetEvent('hud:client:resetStorage', function()
Wait(50)
if Menu.isResetSoundsChecked then
TriggerServerEvent('InteractSound_SV:PlayOnSource', 'airwrench', 0.1)
end
QBCore.Functions.TriggerCallback('hud:server:getMenu', function(menu)
loadSettings(menu); SetResourceKvp('hudSettings', json.encode(menu))
end)
end)
-- Notifications
RegisterNUICallback('openMenuSounds', function(_, cb)
Wait(50)
Menu.isOpenMenuSoundsChecked = not Menu.isOpenMenuSoundsChecked
TriggerEvent('hud:client:playHudChecklistSound')
saveSettings()
cb('ok')
end)
RegisterNetEvent('hud:client:playOpenMenuSounds', function()
Wait(50)
if not Menu.isOpenMenuSoundsChecked then return end
TriggerServerEvent('InteractSound_SV:PlayOnSource', 'monkeyopening', 0.5)
end)
RegisterNetEvent('hud:client:playCloseMenuSounds', function()
Wait(50)
if not Menu.isOpenMenuSoundsChecked then return end
TriggerServerEvent('InteractSound_SV:PlayOnSource', 'catclosing', 0.05)
end)
RegisterNUICallback('resetHudSounds', function(_, cb)
Wait(50)
Menu.isResetSoundsChecked = not Menu.isResetSoundsChecked
TriggerEvent('hud:client:playHudChecklistSound')
saveSettings()
cb('ok')
end)
RegisterNetEvent('hud:client:playResetHudSounds', function()
Wait(50)
if not Menu.isResetSoundsChecked then return end
TriggerServerEvent('InteractSound_SV:PlayOnSource', 'airwrench', 0.1)
end)
RegisterNUICallback('checklistSounds', function(_, cb)
Wait(50)
TriggerEvent('hud:client:checklistSounds')
cb('ok')
end)
RegisterNetEvent('hud:client:checklistSounds', function()
Wait(50)
Menu.isListSoundsChecked = not Menu.isListSoundsChecked
TriggerEvent('hud:client:playHudChecklistSound')
saveSettings()
end)
RegisterNetEvent('hud:client:playHudChecklistSound', function()
Wait(50)
if not Menu.isListSoundsChecked then return end
TriggerServerEvent('InteractSound_SV:PlayOnSource', 'shiftyclick', 0.5)
end)
RegisterNUICallback('showOutMap', function(_, cb)
Wait(50)
Menu.isOutMapChecked = not Menu.isOutMapChecked
TriggerEvent('hud:client:playHudChecklistSound')
saveSettings()
cb('ok')
end)
RegisterNUICallback('showOutCompass', function(_, cb)
Wait(50)
Menu.isOutCompassChecked = not Menu.isOutCompassChecked
TriggerEvent('hud:client:playHudChecklistSound')
saveSettings()
cb('ok')
end)
RegisterNUICallback('showFollowCompass', function(_, cb)
Wait(50)
Menu.isCompassFollowChecked = not Menu.isCompassFollowChecked
TriggerEvent('hud:client:playHudChecklistSound')
saveSettings()
cb('ok')
end)
RegisterNUICallback('showMapNotif', function(_, cb)
Wait(50)
Menu.isMapNotifChecked = not Menu.isMapNotifChecked
TriggerEvent('hud:client:playHudChecklistSound')
saveSettings()
cb('ok')
end)
RegisterNUICallback('showFuelAlert', function(_, cb)
Wait(50)
Menu.isLowFuelChecked = not Menu.isLowFuelChecked
TriggerEvent('hud:client:playHudChecklistSound')
saveSettings()
cb('ok')
end)
RegisterNUICallback('showCinematicNotif', function(_, cb)
Wait(50)
Menu.isCinematicNotifChecked = not Menu.isCinematicNotifChecked
TriggerEvent('hud:client:playHudChecklistSound')
saveSettings()
cb('ok')
end)
-- Status
RegisterNUICallback('dynamicHealth', function(_, cb)
Wait(50)
TriggerEvent('hud:client:ToggleHealth')
cb('ok')
end)
RegisterNetEvent('hud:client:ToggleHealth', function()
Wait(50)
Menu.isDynamicHealthChecked = not Menu.isDynamicHealthChecked
TriggerEvent('hud:client:playHudChecklistSound')
saveSettings()
end)
RegisterNUICallback('dynamicArmor', function(_, cb)
Wait(50)
Menu.isDynamicArmorChecked = not Menu.isDynamicArmorChecked
TriggerEvent('hud:client:playHudChecklistSound')
saveSettings()
cb('ok')
end)
RegisterNUICallback('dynamicHunger', function(_, cb)
Wait(50)
Menu.isDynamicHungerChecked = not Menu.isDynamicHungerChecked
TriggerEvent('hud:client:playHudChecklistSound')
saveSettings()
cb('ok')
end)
RegisterNUICallback('dynamicThirst', function(_, cb)
Wait(50)
Menu.isDynamicThirstChecked = not Menu.isDynamicThirstChecked
TriggerEvent('hud:client:playHudChecklistSound')
saveSettings()
cb('ok')
end)
RegisterNUICallback('dynamicStress', function(_, cb)
Wait(50)
Menu.isDynamicStressChecked = not Menu.isDynamicStressChecked
TriggerEvent('hud:client:playHudChecklistSound')
saveSettings()
cb('ok')
end)
RegisterNUICallback('dynamicOxygen', function(_, cb)
Wait(50)
Menu.isDynamicOxygenChecked = not Menu.isDynamicOxygenChecked
TriggerEvent('hud:client:playHudChecklistSound')
saveSettings()
cb('ok')
end)
-- Vehicle
RegisterNUICallback('changeFPS', function(_, cb)
Wait(50)
Menu.isChangeFPSChecked = not Menu.isChangeFPSChecked
TriggerEvent('hud:client:playHudChecklistSound')
saveSettings()
cb('ok')
end)
RegisterNUICallback('HideMap', function(_, cb)
Wait(50)
Menu.isHideMapChecked = not Menu.isHideMapChecked
DisplayRadar(not Menu.isHideMapChecked)
TriggerEvent('hud:client:playHudChecklistSound')
saveSettings()
cb('ok')
end)
RegisterNetEvent('hud:client:LoadMap', function()
Wait(50)
-- Credit to Dalrae for the solve.
local defaultAspectRatio = 1920 / 1080 -- Don't change this.
local resolutionX, resolutionY = GetActiveScreenResolution()
local aspectRatio = resolutionX / resolutionY
local minimapOffset = 0
if aspectRatio > defaultAspectRatio then
minimapOffset = ((defaultAspectRatio - aspectRatio) / 3.6) - 0.008
end
if Menu.isToggleMapShapeChecked == 'square' then
RequestStreamedTextureDict('squaremap', false)
if not HasStreamedTextureDictLoaded('squaremap') then
Wait(150)
end
if Menu.isMapNotifChecked then
QBCore.Functions.Notify(Lang:t('notify.load_square_map'))
end
SetMinimapClipType(0)
AddReplaceTexture('platform:/textures/graphics', 'radarmasksm', 'squaremap', 'radarmasksm')
AddReplaceTexture('platform:/textures/graphics', 'radarmask1g', 'squaremap', 'radarmasksm')
-- 0.0 = nav symbol and icons left
-- 0.1638 = nav symbol and icons stretched
-- 0.216 = nav symbol and icons raised up
SetMinimapComponentPosition('minimap', 'L', 'B', 0.0 + minimapOffset, -0.047, 0.1638, 0.183)
-- icons within map
SetMinimapComponentPosition('minimap_mask', 'L', 'B', 0.0 + minimapOffset, 0.0, 0.128, 0.20)
-- -0.01 = map pulled left
-- 0.025 = map raised up
-- 0.262 = map stretched
-- 0.315 = map shorten
SetMinimapComponentPosition('minimap_blur', 'L', 'B', -0.01 + minimapOffset, 0.025, 0.262, 0.300)
SetBlipAlpha(GetNorthRadarBlip(), 0)
SetBigmapActive(true, false)
SetMinimapClipType(0)
Wait(50)
SetBigmapActive(false, false)
if Menu.isToggleMapBordersChecked then
showCircleB = false
showSquareB = true
end
Wait(1200)
if Menu.isMapNotifChecked then
QBCore.Functions.Notify(Lang:t('notify.loaded_square_map'))
end
elseif Menu.isToggleMapShapeChecked == 'circle' then
RequestStreamedTextureDict('circlemap', false)
if not HasStreamedTextureDictLoaded('circlemap') then
Wait(150)
end
if Menu.isMapNotifChecked then
QBCore.Functions.Notify(Lang:t('notify.load_circle_map'))
end
SetMinimapClipType(1)
AddReplaceTexture('platform:/textures/graphics', 'radarmasksm', 'circlemap', 'radarmasksm')
AddReplaceTexture('platform:/textures/graphics', 'radarmask1g', 'circlemap', 'radarmasksm')
-- -0.0100 = nav symbol and icons left
-- 0.180 = nav symbol and icons stretched
-- 0.258 = nav symbol and icons raised up
SetMinimapComponentPosition('minimap', 'L', 'B', -0.0100 + minimapOffset, -0.030, 0.180, 0.258)
-- icons within map
SetMinimapComponentPosition('minimap_mask', 'L', 'B', 0.200 + minimapOffset, 0.0, 0.065, 0.20)
-- -0.00 = map pulled left
-- 0.015 = map raised up
-- 0.252 = map stretched
-- 0.338 = map shorten
SetMinimapComponentPosition('minimap_blur', 'L', 'B', -0.00 + minimapOffset, 0.015, 0.252, 0.338)
SetBlipAlpha(GetNorthRadarBlip(), 0)
SetMinimapClipType(1)
SetBigmapActive(true, false)
Wait(50)
SetBigmapActive(false, false)
if Menu.isToggleMapBordersChecked then
showSquareB = false
showCircleB = true
end
Wait(1200)
if Menu.isMapNotifChecked then
QBCore.Functions.Notify(Lang:t('notify.loaded_circle_map'))
end
end
end)
RegisterNUICallback('ToggleMapShape', function(_, cb)
Wait(50)
if not Menu.isHideMapChecked then
Menu.isToggleMapShapeChecked = Menu.isToggleMapShapeChecked == 'circle' and 'square' or 'circle'
Wait(50)
TriggerEvent('hud:client:LoadMap')
end
TriggerEvent('hud:client:playHudChecklistSound')
saveSettings()
cb('ok')
end)
RegisterNUICallback('ToggleMapBorders', function(_, cb)
Wait(50)
Menu.isToggleMapBordersChecked = not Menu.isToggleMapBordersChecked
if Menu.isToggleMapBordersChecked then
if Menu.isToggleMapShapeChecked == 'square' then
showSquareB = true
else
showCircleB = true
end
else
showSquareB = false
showCircleB = false
end
TriggerEvent('hud:client:playHudChecklistSound')
saveSettings()
cb('ok')
end)
RegisterNUICallback('dynamicEngine', function(_, cb)
Wait(50)
Menu.isDynamicEngineChecked = not Menu.isDynamicEngineChecked
TriggerEvent('hud:client:playHudChecklistSound')
saveSettings()
cb('ok')
end)
RegisterNUICallback('dynamicNitro', function(_, cb)
Wait(50)
Menu.isDynamicNitroChecked = not Menu.isDynamicNitroChecked
TriggerEvent('hud:client:playHudChecklistSound')
saveSettings()
cb('ok')
end)
-- Compass
RegisterNUICallback('showCompassBase', function(_, cb)
Wait(50)
Menu.isCompassShowChecked = not Menu.isCompassShowChecked
TriggerEvent('hud:client:playHudChecklistSound')
saveSettings()
cb('ok')
end)
RegisterNUICallback('showStreetsNames', function(_, cb)
Wait(50)
Menu.isShowStreetsChecked = not Menu.isShowStreetsChecked
TriggerEvent('hud:client:playHudChecklistSound')
saveSettings()
cb('ok')
end)
RegisterNUICallback('showPointerIndex', function(_, cb)
Wait(50)
Menu.isPointerShowChecked = not Menu.isPointerShowChecked
TriggerEvent('hud:client:playHudChecklistSound')
saveSettings()
cb('ok')
end)
RegisterNUICallback('showDegreesNum', function(_, cb)
Wait(50)
Menu.isDegreesShowChecked = not Menu.isDegreesShowChecked
TriggerEvent('hud:client:playHudChecklistSound')
saveSettings()
cb('ok')
end)
RegisterNUICallback('changeCompassFPS', function(_, cb)
Wait(50)
Menu.isChangeCompassFPSChecked = not Menu.isChangeCompassFPSChecked
TriggerEvent('hud:client:playHudChecklistSound')
saveSettings()
cb('ok')
end)
RegisterNUICallback('cinematicMode', function(_, cb)
Wait(50)
if Menu.isCinematicModeChecked then
CinematicShow(false)
Menu.isCinematicModeChecked = false
if Menu.isCinematicNotifChecked then
QBCore.Functions.Notify(Lang:t('notify.cinematic_off'), 'error')
end
DisplayRadar(1)
else
CinematicShow(true)
Menu.isCinematicModeChecked = true
if Menu.isCinematicNotifChecked then
QBCore.Functions.Notify(Lang:t('notify.cinematic_on'))
end
end
TriggerEvent('hud:client:playHudChecklistSound')
saveSettings()
cb('ok')
end)
RegisterNetEvent('hud:client:ToggleAirHud', function()
showAltitude = not showAltitude
end)
RegisterNetEvent('hud:client:UpdateNeeds', function(newHunger, newThirst) -- Triggered in qb-core
hunger = newHunger
thirst = newThirst
end)
RegisterNetEvent('hud:client:UpdateStress', function(newStress) -- Add this event with adding stress elsewhere
stress = newStress
end)
RegisterNetEvent('hud:client:ToggleShowSeatbelt', function()
showSeatbelt = not showSeatbelt
end)
RegisterNetEvent('seatbelt:client:ToggleSeatbelt', function() -- Triggered in smallresources
seatbeltOn = not seatbeltOn
end)
RegisterNetEvent('seatbelt:client:ToggleCruise', function() -- Triggered in smallresources
cruiseOn = not cruiseOn
end)
RegisterNetEvent('hud:client:UpdateNitrous', function(nitroLevel, bool)
nos = nitroLevel
nitroActive = bool
end)
RegisterNetEvent('hud:client:UpdateHarness', function(harnessHp)
hp = harnessHp
end)
RegisterNetEvent('qb-admin:client:ToggleDevmode', function()
dev = not dev
end)
local prevPlayerStats = { nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil }
local function updatePlayerHud(data)
local shouldUpdate = false
for k, v in pairs(data) do
if prevPlayerStats[k] ~= v then
shouldUpdate = true
break
end
end
prevPlayerStats = data
if shouldUpdate then
SendNUIMessage({
action = 'hudtick',
show = data[1],
dynamicHealth = data[2],
dynamicArmor = data[3],
dynamicHunger = data[4],
dynamicThirst = data[5],
dynamicStress = data[6],
dynamicOxygen = data[7],
dynamicEngine = data[8],
dynamicNitro = data[9],
health = data[10],
playerDead = data[11],
armor = data[12],
thirst = data[13],
hunger = data[14],
stress = data[15],
voice = data[16],
radio = data[17],
talking = data[18],
armed = data[19],
oxygen = data[20],
parachute = data[21],
nos = data[22],
cruise = data[23],
nitroActive = data[24],
harness = data[25],
hp = data[26],
speed = data[27],
engine = data[28],
cinematic = data[29],
dev = data[30],
radioActive = data[31],
})
end
end
local prevVehicleStats = { nil, nil, nil, nil, nil, nil, nil, nil, nil, nil }
local function updateVehicleHud(data)
local shouldUpdate = false
for k, v in pairs(data) do
if prevVehicleStats[k] ~= v then
shouldUpdate = true
break
end
end
prevVehicleStats = data
if shouldUpdate then
SendNUIMessage({
action = 'car',
show = data[1],
isPaused = data[2],
seatbelt = data[3],
speed = data[4],
fuel = data[5],
altitude = data[6],
showAltitude = data[7],
showSeatbelt = data[8],
showSquareB = data[9],
showCircleB = data[10],
})
end
end
local lastFuelUpdate = 0
local lastFuelCheck = {}
local function getFuelLevel(vehicle)
local updateTick = GetGameTimer()
if (updateTick - lastFuelUpdate) > 2000 then
lastFuelUpdate = updateTick
lastFuelCheck = math.floor(exports['LegacyFuel']:GetFuel(vehicle))
end
return lastFuelCheck
end
-- HUD Update loop
CreateThread(function()
local wasInVehicle = false
while true do
if Menu.isChangeFPSChecked then
Wait(500)
else
Wait(50)
end
if LocalPlayer.state.isLoggedIn then
local show = true
local player = PlayerPedId()
local playerId = PlayerId()
local weapon = GetSelectedPedWeapon(player)
-- Player hud
if not config.WhitelistedWeaponArmed[weapon] then
if weapon ~= `WEAPON_UNARMED` then
armed = true
else
armed = false
end
end
playerDead = IsEntityDead(player) or PlayerData.metadata['inlaststand'] or PlayerData.metadata['isdead'] or false
parachute = GetPedParachuteState(player)
-- Stamina
if not IsEntityInWater(player) then
oxygen = 100 - GetPlayerSprintStaminaRemaining(playerId)
end
-- Oxygen
if IsEntityInWater(player) then
oxygen = GetPlayerUnderwaterTimeRemaining(playerId) * 10
end
-- Player hud
local talking = NetworkIsPlayerTalking(playerId)
local voice = 0
if LocalPlayer.state['proximity'] then
voice = LocalPlayer.state['proximity'].distance
end
if IsPauseMenuActive() then
show = false
end
local vehicle = GetVehiclePedIsIn(player)
if not (IsPedInAnyVehicle(player) and not IsThisModelABicycle(vehicle)) then
updatePlayerHud({
show,
Menu.isDynamicHealthChecked,
Menu.isDynamicArmorChecked,
Menu.isDynamicHungerChecked,
Menu.isDynamicThirstChecked,
Menu.isDynamicStressChecked,
Menu.isDynamicOxygenChecked,
Menu.isDynamicEngineChecked,
Menu.isDynamicNitroChecked,
GetEntityHealth(player) - 100,
playerDead,
GetPedArmour(player),
thirst,
hunger,
stress,
voice,
LocalPlayer.state['radioChannel'],
talking,
armed,
oxygen,
parachute,
-1,
cruiseOn,
nitroActive,
harness,
hp,
math.ceil(GetEntitySpeed(vehicle) * speedMultiplier),
-1,
Menu.isCinematicModeChecked,
dev,
radioActive,
})
end
-- Vehicle hud
if IsPedInAnyHeli(player) or IsPedInAnyPlane(player) then
showAltitude = true
showSeatbelt = false
end
if IsPedInAnyVehicle(player) and not IsThisModelABicycle(vehicle) then
if not wasInVehicle then
DisplayRadar(true)
end
wasInVehicle = true
local engineHealth = GetVehicleEngineHealth(vehicle)
if engineHealth ~= engineHealth then -- This checks for NaN, as any NaN value is not equal to itself
engineHealth = 0
end
updatePlayerHud({
show,
Menu.isDynamicHealthChecked,
Menu.isDynamicArmorChecked,
Menu.isDynamicHungerChecked,
Menu.isDynamicThirstChecked,
Menu.isDynamicStressChecked,
Menu.isDynamicOxygenChecked,
Menu.isDynamicEngineChecked,
Menu.isDynamicNitroChecked,
GetEntityHealth(player) - 100,
playerDead,
GetPedArmour(player),
thirst,
hunger,
stress,
voice,
LocalPlayer.state['radioChannel'],
talking,
armed,
oxygen,
GetPedParachuteState(player),
nos,
cruiseOn,
nitroActive,
harness,
hp,
math.ceil(GetEntitySpeed(vehicle) * speedMultiplier),
(engineHealth / 10),
Menu.isCinematicModeChecked,
dev,
radioActive,
})
updateVehicleHud({
show,
IsPauseMenuActive(),
seatbeltOn,
math.ceil(GetEntitySpeed(vehicle) * speedMultiplier),
getFuelLevel(vehicle),
math.ceil(GetEntityCoords(player).z * 0.5),
showAltitude,
showSeatbelt,
showSquareB,
showCircleB,
})
showAltitude = false
showSeatbelt = true
else
if wasInVehicle then
wasInVehicle = false
SendNUIMessage({
action = 'car',
show = false,
seatbelt = false,
cruise = false,
})
seatbeltOn = false
cruiseOn = false
harness = false
end
DisplayRadar(Menu.isOutMapChecked)
end
else
SendNUIMessage({
action = 'hudtick',
show = false
})
end
end
end)
-- Low fuel
CreateThread(function()
while true do
if LocalPlayer.state.isLoggedIn then
local ped = PlayerPedId()
if IsPedInAnyVehicle(ped, false) and not IsThisModelABicycle(GetEntityModel(GetVehiclePedIsIn(ped, false))) then
if exports['LegacyFuel']:GetFuel(GetVehiclePedIsIn(ped, false)) <= 20 then -- At 20% Fuel Left
if Menu.isLowFuelChecked then
TriggerServerEvent('InteractSound_SV:PlayOnSource', 'pager', 0.10)
QBCore.Functions.Notify(Lang:t('notify.low_fuel'), 'error')
Wait(60000) -- repeats every 1 min until empty
end
end
end
end
Wait(10000)
end
end)
-- Money HUD
local Round = math.floor
RegisterNetEvent('hud:client:ShowAccounts', function(type, amount)
if type == 'cash' then
SendNUIMessage({
action = 'show',
type = 'cash',
cash = Round(amount)
})
else
SendNUIMessage({
action = 'show',
type = 'bank',
bank = Round(amount)
})
end
end)
RegisterNetEvent('hud:client:OnMoneyChange', function(type, amount, isMinus)
cashAmount = PlayerData.money['cash']
bankAmount = PlayerData.money['bank']
SendNUIMessage({
action = 'updatemoney',
cash = Round(cashAmount),
bank = Round(bankAmount),
amount = Round(amount),
minus = isMinus,
type = type
})
end)
-- Harness Check
CreateThread(function()
while true do
Wait(1000)
local ped = PlayerPedId()
if IsPedInAnyVehicle(ped, false) then
hasHarness(PlayerData.items)
end
end
end)
-- Stress Gain
if not config.DisableStress then
CreateThread(function() -- Speeding
while true do
if LocalPlayer.state.isLoggedIn then
local ped = PlayerPedId()
if IsPedInAnyVehicle(ped, false) then
local veh = GetVehiclePedIsIn(ped, false)
local vehClass = GetVehicleClass(veh)
local speed = GetEntitySpeed(veh) * speedMultiplier
local vehHash = GetEntityModel(veh)
if config.VehClassStress[tostring(vehClass)] and not config.WhitelistedVehicles[vehHash] then
local stressSpeed
if vehClass == 8 then -- Motorcycle exception for seatbelt
stressSpeed = config.MinimumSpeed
else
stressSpeed = seatbeltOn and config.MinimumSpeed or config.MinimumSpeedUnbuckled
end
if speed >= stressSpeed then
TriggerServerEvent('hud:server:GainStress', math.random(1, 3))
end
end
end
end
Wait(10000)
end
end)
CreateThread(function() -- Shooting
while true do
if LocalPlayer.state.isLoggedIn then
local ped = PlayerPedId()
local weapon = GetSelectedPedWeapon(ped)
if weapon ~= `WEAPON_UNARMED` then
if IsPedShooting(ped) and not config.WhitelistedWeaponStress[weapon] then
if math.random() < config.StressChance then
TriggerServerEvent('hud:server:GainStress', math.random(1, 3))
end
end
else
Wait(1000)
end
end
Wait(0)
end
end)
end
-- Stress Screen Effects
local function GetBlurIntensity(stresslevel)
for _, v in pairs(config.Intensity['blur']) do
if stresslevel >= v.min and stresslevel <= v.max then
return v.intensity
end
end
return 1500
end
local function GetEffectInterval(stresslevel)
for _, v in pairs(config.EffectInterval) do
if stresslevel >= v.min and stresslevel <= v.max then
return v.timeout
end
end
return 60000
end
CreateThread(function()
while true do
local ped = PlayerPedId()
local effectInterval = GetEffectInterval(stress)
if stress >= 100 then
local BlurIntensity = GetBlurIntensity(stress)
local FallRepeat = math.random(2, 4)
local RagdollTimeout = FallRepeat * 1750
TriggerScreenblurFadeIn(1000.0)
Wait(BlurIntensity)
TriggerScreenblurFadeOut(1000.0)
if not IsPedRagdoll(ped) and IsPedOnFoot(ped) and not IsPedSwimming(ped) then
SetPedToRagdollWithFall(ped, RagdollTimeout, RagdollTimeout, 1, GetEntityForwardVector(ped), 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
end
Wait(1000)
for _ = 1, FallRepeat, 1 do
Wait(750)
DoScreenFadeOut(200)
Wait(1000)
DoScreenFadeIn(200)
TriggerScreenblurFadeIn(1000.0)
Wait(BlurIntensity)