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Procedural Generation #3
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See also #36, which would be another take on quantum proc gen. |
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Ghulame Mujtaba Arbi Coach: Ken Nixon |
Issue git Repo: https://github.com/nixkj/qprocgen |
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Abstract
Algorithms are sometimes used to generate things like maps, levels, puzzles or even stories for games. This is procedural generation. Let's do it with a quantum computer!
Description
A proof-of-principle project on quantum terrain generation has already been done. See this tutorial for more information. This could be adapted or used as inspiration.
A possibility that is currently being explored us using quantum networks as the basis for games or procedural story generation. See here for a prototype and an example use case.
Note: This project is not about using quantum randomness to create random things. Ideally, the content generated should always be the same when the same seed is used.
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Deliverable
A Jupyter notebook generating some interesting content, and explaining how it is done.
GitHub repo
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