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README.md

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  1. write a new saga called gameSaga, this saga must react to GAME_START_REQUESTED events and change the game state accordingly.

  2. add a new reducer called targets, and change GameLayout, to render <Target> elements for each item in this state (hint: use a default state)

  3. Add a button to stop the game. When the game is stopped, it must be reset.

  4. implement these rules in using sagas:

  • when a target is clicked, it is destroyed,
  • when a target is destroyed, the score is incremented by (1 * scoreMultiplier),
  • when a target dies by itself, the lives are decremented by 1,
  • each TIME_INTERVAL (defaults to 1 second), the target value decrements by 1,
  • a target dies by itself when its value reaches 0,
  1. update your game:
  • each time a target is spawned, its coordinates are randomly chosen (but bound to the size of the game layout)
  • every seconds, one target with a value of 3 is spawned
  • after 5 killed targets, two are spawned every second
  • after 15 killed targets, three are spawned
  • whenever the player kills 3 targets without losing a life, the scoreMultiplier is doubled
  • whenever the player loses one life, the scoreMultiplier is reset to 1

rule: all of this must be handled from the sagas (e.g: you can not send events from your react components to do that).

  1. Add a way to increase difficulty by changing TIME_INTERVAL.

  2. Make this game fun. (all bonii must be listed when you deliver your game to your bored teacher)