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Many mac os laptops have high DPI screens, like Retina. I've created a screenshot capturer using this library, but the captured screenshots are very low resolution. Here's an example:
When I check the resolution of the detected display, it reports 1440x900. However, the resolution is reported to be 2880x1800 in my system information.
I've looked for existing code that gets a high resolution version of the display, but the majority of stuff seems to be Objective-C code with poor documentation.
I'd be happy to work on this, but I don't really know where to start. If you had any ideas about how to implement this or even some documentation that I could look at, I'd love to dive in and try to set it up.
The text was updated successfully, but these errors were encountered:
It has been a long time but I had same problems, so I little looked at the code.
It is related with the function CGDisplayPixelsWide and CGDisplayPixelsHigh. The pixel are in fact not physical pixel but more like the target resolution
Many mac os laptops have high DPI screens, like Retina. I've created a screenshot capturer using this library, but the captured screenshots are very low resolution. Here's an example:
When I check the resolution of the detected display, it reports 1440x900. However, the resolution is reported to be 2880x1800 in my system information.
I've looked for existing code that gets a high resolution version of the display, but the majority of stuff seems to be Objective-C code with poor documentation.
I'd be happy to work on this, but I don't really know where to start. If you had any ideas about how to implement this or even some documentation that I could look at, I'd love to dive in and try to set it up.
The text was updated successfully, but these errors were encountered: