forked from ebabel-eu/eqatlas
-
Notifications
You must be signed in to change notification settings - Fork 2
/
dagnor.html
164 lines (159 loc) · 7.87 KB
/
dagnor.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
<html>
<!-- Mirrored from www.allakabor.com/eqatlas/dagnor.html by HTTrack Website Copier/3.x [XR&CO'2014], Sat, 18 Oct 2014 04:11:28 GMT -->
<!-- Added by HTTrack --><meta http-equiv="content-type" content="text/html;charset=UTF-8" /><!-- /Added by HTTrack -->
<head>
<title>Dagnor's Cauldron - EQ Atlas</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<style type="text/css">
<!--
-->
</style>
<meta name="description" content="Site with maps and guides to travelling the world of Everquest by Sony and Verant Interactive.">
<meta name="keywords" content="everquest, maps, atlas, travel guide, monsters, NPC, character, travel, everquest, map, atlas, news, links, guide, eq, atlas">
</head>
<body bgcolor="#FFFFFF" background="images/bg.jpg" topmargin=0 rightmargin=0 leftmargin=0 marginheight=0 marginwidth=0>
<table background="images/topborder.jpg" width="100%" border="0" cellpadding="0" cellspacing="0" height="10">
<tr>
<td></td>
</table>
<table width="8" border="0" cellpadding="0" cellspacing="0" background="images/rightborder.jpg" height="1000" align="right">
<tr>
<td></td>
</tr>
</table>
<table width="8" border="0" cellpadding="0" cellspacing="0" background="images/leftborder.jpg" height="1000" align="left">
<tr>
<td></td>
</tr>
</table>
<table width=95% border="0" cellpadding="0" cellspacing="5" align="center"> <tr>
<td valign="top" colspan="3"> <a href="index.html"><img src="images/logo.gif" width="301" height="104" vspace="10" alt="EQ Atlas" align="left" border="0"></a>
<div align="right"><a href="http://www.eqatlas.com/eqatlaspdf.html"><img src="images/pdficon.gif" width="32" height="32" border="0"><br>
Get Muse's<br>
Maps PDF</a> </div>
<td>
</tr>
<tr>
<td colspan="3">
<center>
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN">
</center>
</td>
</tr>
<tr>
<td colspan="3">
<div align="right"><b><a href="index.html">Return to Atlas Page<br>
</a></b></div>
</td>
</tr>
<tr>
<td colspan="3">
<h1 align: left><font size=+7>D</font>AGNOR'S <font size=+7>C</font>AULDRON</h1>
<table align=right border=0 cellspacing=0 cellpadding=0 >
<tr>
<td>
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN">
</td>
</tr>
</table>
<table cellpadding=10 width=90%>
<tr>
<th>Location:</th>
<td>South of Butcherblock Mountains on Faydwer</td>
<td rowspan=7 width="200" valign="top">
<center>
<a href="dagnormap.html"><img src="images/dagnorsmall.jpg" border="0" width="100" height="137"></a><br>
</center>
<center>
<p><b>click to view expanded map</b><b> and overlays...</b> </p>
</center>
</td>
</tr>
<tr>
<th>Adjacent Zones:</th>
<td><a href="butcherblock.html">Butcherblock</a>, <a href="unrest.html">Estate
of Unrest</a>, <a href="kedgekeep.html">Kedge Keep </a></td>
</tr>
<tr>
<th>Level of Monsters:</th>
<td>12-25</td>
</tr>
<tr>
<th>Types of Monsters:</th>
<td>Scalded Rats, Cauldron Rats, Shoal Serpents, Sandbar Serpents, Undertow
Skeletons, Orc Scouts, Aqua Goblins, Aqua Goblin Mariners, Aqua Goblin
Shamans, Aqua Goblin Bosuns, Aqua Goblin Tidal Lords</td>
</tr>
<tr>
<th>Notable NPC's:</th>
<td>Gundalthar Izuran, Barnacle Bones, Flotsam, Jetsam, Squallslither,
Corium Darkblade, Dwigus Lowater, Bilge Farfathom, Exiled Legionnaire,
Jinalis Andir</td>
</tr>
<tr>
<th>Unique Items:</th>
<td>Coral Trident, poison, Leesh Collar, Serpentskin Eyepatch, Reed
Belt, Wizard Rod, Pearl Kedge Totem</td>
</tr>
<tr>
<th>Indoor/Outdoor:</th>
<td>Outdoor</td>
</tr>
</table>
<p><b>Allakhazam Links:</b> <a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=61">Bestiary</a>
|| <a href="http://everquest.allakhazam.com/db/itemzone.html?zone=61">Equipment</a>
|| <a href="http://everquest.allakhazam.com/db/qsearch.html?zone=61">Quests</a>
|| <a href="http://eqdb.allakhazam.com/strategy/zones.html?zstrat=61">Strategy</a><br>
<font size="-1">Text last updated: 06/03/01<br>
Map last updated: 11/2/99</font></p>
<h3><font size=+2>D</font>escription</h3>
<p>Dagnor's Cauldron is a barren wasteland that separates Butcherblock Mountains
from the haunted Estate to the south. One can't imagine what manner of
impact, whether magical or natural, rent this landscape to make it as
twisted and ugly as it is now.
<h3><font size=+2>D</font>angers </h3>
<p>Dagnor's Cauldron is a barren zone, grey stone covered with small amounts
of red and green moss, and very broken. The aggressive aqua goblins roam
all over this zone, as do the undertow skeletons, and are often difficult
to see due to the terrain. As such, travelling through the zone is an
exercise in keeping ones eyes peeled for approaching or lurking danger.
<p>The other danger in the Cauldron is from the terrain itself. Since many
people travel through here at enhanced speeds, shall we say, they have
to take into consideration that falling off of some of these rock formations
can be painful. My record so far is 151 hit points from one fall, while
running sideways along a cliff and not sped up. I shudder to think if
I had the Spirit of the Wolf in me and had been going straight over the
top. The safest way from north to south is along the edge of the water
on the west side.
<p>Given this, the best way to hunt here is by using the Levitate spell,
as that will make the drops not nearly as painful. Also, following monsters
as they run away is very difficult, and having some way to either snare
or root them is very helpful.
<h3><font size=+2>B</font>enefits</h3>
<p>Dagnor's Cauldron doesn't have many advantages over other zones on Faydwer.
I suppose you could adventure there and kill snakes at lower levels, and
pick off aqua goblins as you get to higher levels, but it's probably more
work than it's worth. Just move into Unrest. The zone is basically a difficult
place to travel through on the way to Unrest.
<p>There are two unique bonuses to this zone. First of all, this zone's
version of "guards" is the NPC camp at the northwest end of
the lake. They provide grudging protection if you need it, and will also
heal you if you ask. The other individual is found on the island in the
center of the lake, Corium Darkblade. He can make poison for you if you
want him to, for a small fee.
<h3><font size=+2>T</font>ravelling <font size=+2>T</font>o and <font size=+2>F</font>rom
<font size=+2>D</font>agnor's <font size=+2>C</font>auldron</h3>
<p>From the north the entrance to Dagnor's Cauldron is easily missed, a
crevasse in the rock wall on the southern edge of Butcherblock Mountains.
There is a small copse of trees right near this entrance, however, the
only trees in the zone. The path to the south of the crossroads leads
the traveller there. The only exit from the south of the Cauldron is into
the Estate of Unrest. The entrance to Kedge Keep lies underwater in the
southern edge of the lake.
</td>
</tr>
</table>
<p align="center">all contents Copyright 1999-2003 EQ Atlas Web Site</p>
</body>
<!-- Mirrored from www.allakabor.com/eqatlas/dagnor.html by HTTrack Website Copier/3.x [XR&CO'2014], Sat, 18 Oct 2014 04:11:28 GMT -->
</html>