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ISSUE: In RED editor > Level Properties >Distance Based Fog, if the far clip plane is set past ~500ish, the weapons begin to show signs of clipping. Unsure if this is something easy to fix. Not a huge issue but if we could fix this, mappers could create larger maps without distance clipping.
USES: It will allow mappers to expand the view of their maps to create larger maps, realistic skyboxes, etc, to be fully visible while playing.
The text was updated successfully, but these errors were encountered:
ISSUE: In RED editor > Level Properties >Distance Based Fog, if the far clip plane is set past ~500ish, the weapons begin to show signs of clipping. Unsure if this is something easy to fix. Not a huge issue but if we could fix this, mappers could create larger maps without distance clipping.
USES: It will allow mappers to expand the view of their maps to create larger maps, realistic skyboxes, etc, to be fully visible while playing.
The text was updated successfully, but these errors were encountered: