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Tech tree missing dependencies #427

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SpleePlays opened this issue Jun 8, 2024 · 0 comments
Open

Tech tree missing dependencies #427

SpleePlays opened this issue Jun 8, 2024 · 0 comments

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@SpleePlays
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SpleePlays commented Jun 8, 2024

Description

I noticed a couple of dependencies that should probably be noted in the research tree but aren't. Low urgency, zero impact, just smoothing a few corners.

  • Rocket fuel should depend on the Fuel research because the fuel refinery makes all versions of rocket fuel
  • The matter tech cards should depend on the lithium research but doesn't
  • Advanced tech cards should depend on the lithium-sulfur battery research

Players probably end up researching the prerequisites in time anyway, but could still be shown in the research tree.

[Edit] Also I noticed:

  • Artillery, Spidertron and Optimisation tech card research should all depend on the radar technology
  • Railgun turret research should depend on gun turret technology

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