You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi team,
First of all, many thanks to your glTFRuntime plugin.
Recently, I downloaded and tried compiling it in Unreal Engine 4.27.
It has compile error in glTFRuntimeParserStaticMeshes.cpp and I moved error line: VertexInstanceUVs.SetNumChannels(NumUVs);
into ENGINE_MAJOR_VERSION > 4 macro block.
Hi team,
First of all, many thanks to your glTFRuntime plugin.
Recently, I downloaded and tried compiling it in Unreal Engine 4.27.
It has compile error in glTFRuntimeParserStaticMeshes.cpp and I moved error line:
VertexInstanceUVs.SetNumChannels(NumUVs);
into ENGINE_MAJOR_VERSION > 4 macro block.
Please patch this one line code fix.
By the way, I am a C++ developer in 3D graphics engine, but a newbie using GIT (github).
I uploaded my project using glTFRuntime. https://github.com/odyssey2010/unreal_gltf_runtime_scene
If any question, please contact me [email protected]
Thanks and Best regards.
The text was updated successfully, but these errors were encountered: