-
Notifications
You must be signed in to change notification settings - Fork 4
/
vec.h
226 lines (199 loc) · 4.83 KB
/
vec.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
/*
DDS GIMP plugin
Copyright (C) 2004-2012 Shawn Kirst <[email protected]>,
with parts (C) 2003 Arne Reuter <[email protected]> where specified.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to
the Free Software Foundation, 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301 USA.
*/
#ifndef VEC_H
#define VEC_H
#include <math.h>
#ifdef __SSE__
#define USE_SSE 1
#endif
#ifdef USE_SSE
#include <immintrin.h>
#endif
#include "imath.h"
typedef float vec4_t __attribute__((vector_size(16)));
typedef float sym3x3_t[6];
#define VEC4_CONST4(x, y, z, w) {x, y, z, w}
#define VEC4_CONST3(x, y, z) {x, y, z, 0.0f}
#define VEC4_CONST1(x) {x, x, x, x}
static inline vec4_t vec4_set(float x, float y, float z, float w)
{
#ifdef USE_SSE
return(_mm_setr_ps(x, y, z, w));
#else
vec4_t v = {x, y, z, w};
return(v);
#endif
}
static inline vec4_t vec4_set1(float f)
{
#ifdef USE_SSE
return(_mm_set1_ps(f));
#else
vec4_t v = {f, f, f, f};
return(v);
#endif
}
static inline vec4_t vec4_zero()
{
#ifdef USE_SSE
return(_mm_setzero_ps());
#else
vec4_t v = {0, 0, 0, 0};
return(v);
#endif
}
static inline void vec4_store(float *f, const vec4_t v)
{
#ifdef USE_SSE
_mm_store_ps(f, v);
#else
f[0] = v[0]; f[1] = v[1]; f[2] = v[2]; f[3] = v[3];
#endif
}
static inline vec4_t vec4_splatx(const vec4_t v)
{
#ifdef USE_SSE
return(_mm_shuffle_ps(v, v, 0x00));
#else
vec4_t r = {v[0], v[0], v[0], v[0]};
return(r);
#endif
}
static inline vec4_t vec4_splaty(const vec4_t v)
{
#ifdef USE_SSE
return(_mm_shuffle_ps(v, v, 0x55));
#else
vec4_t r = {v[1], v[1], v[1], v[1]};
return(r);
#endif
}
static inline vec4_t vec4_splatz(const vec4_t v)
{
#ifdef USE_SSE
return(_mm_shuffle_ps(v, v, 0xaa));
#else
vec4_t r = {v[2], v[2], v[2], v[2]};
return(r);
#endif
}
static inline vec4_t vec4_splatw(const vec4_t v)
{
#ifdef USE_SSE
return(_mm_shuffle_ps(v, v, 0xff));
#else
vec4_t r = {v[3], v[3], v[3], v[3]};
return(r);
#endif
}
static inline vec4_t vec4_rcp(const vec4_t v)
{
#ifdef USE_SSE
__m128 est = _mm_rcp_ps(v);
__m128 diff = _mm_sub_ps(_mm_set1_ps(1.0f), _mm_mul_ps(est, v));
return(_mm_add_ps(_mm_mul_ps(diff, est), est));
#else
vec4_t one = {1.0f, 1.0f, 1.0f, 1.0f};
return(one / v);
#endif
}
static inline vec4_t vec4_min(const vec4_t a, const vec4_t b)
{
#ifdef USE_SSE
return(_mm_min_ps(a, b));
#else
return(vec4_set(MIN(a[0], b[0]), MIN(a[1], b[1]), MIN(a[2], b[2]), MIN(a[3], b[3])));
#endif
}
static inline vec4_t vec4_max(const vec4_t a, const vec4_t b)
{
#ifdef USE_SSE
return(_mm_max_ps(a, b));
#else
return(vec4_set(MAX(a[0], b[0]), MAX(a[1], b[1]), MAX(a[2], b[2]), MAX(a[3], b[3])));
#endif
}
static inline vec4_t vec4_trunc(const vec4_t v)
{
#ifdef USE_SSE
# ifdef __SSE4_1__
return(_mm_round_ps(v, _MM_FROUND_TRUNC));
# elif defined(__SSE2__)
return(_mm_cvtepi32_ps(_mm_cvttps_epi32(v)));
# else
// convert to ints
__m128 in = v;
__m64 lo = _mm_cvttps_pi32(in);
__m64 hi = _mm_cvttps_pi32(_mm_movehl_ps(in, in));
// convert to floats
__m128 part = _mm_movelh_ps(in, _mm_cvtpi32_ps(in, hi));
__m128 trunc = _mm_cvtpi32_ps(part, lo);
// clear mmx state
_mm_empty();
return(trunc);
# endif
#else
vec4_t r = {
v[0] > 0.0f ? floorf(v[0]) : ceil(v[0]),
v[1] > 0.0f ? floorf(v[1]) : ceil(v[1]),
v[2] > 0.0f ? floorf(v[2]) : ceil(v[2]),
v[3] > 0.0f ? floorf(v[3]) : ceil(v[3]),
};
return(r);
#endif
}
static inline float vec4_accum(const vec4_t v)
{
#ifdef USE_SSE
float rv;
__m128 t;
# ifdef __SSE3__
t = _mm_hadd_ps(v, v);
t = _mm_hadd_ps(t, t);
# else
t = _mm_add_ps(v, _mm_movehl_ps(v, v));
t = _mm_add_ss(t, _mm_shuffle_ps(t, t, 0x01));
# endif
_mm_store_ss(&rv, t);
return(rv);
#else
return(v[0] + v[1] + v[2] + v[3]);
#endif
}
static inline float vec4_dot(const vec4_t a, const vec4_t b)
{
#if defined(USE_SSE) && defined(__SSE4_1__)
float rv;
__m128 t = _mm_dp_ps(a, b, 0xff);
_mm_store_ss(&rv, t);
return(rv);
#else
return(vec4_accum(a * b));
#endif
}
static inline int vec4_cmplt(const vec4_t a, const vec4_t b)
{
#ifdef USE_SSE
__m128 bits = _mm_cmplt_ps(a, b);
int val = _mm_movemask_ps(bits);
return(val != 0);
#else
return((a[0] < b[0]) || (a[1] < b[1]) || (a[2] < b[2]) || (a[3] < b[3]));
#endif
}
#endif