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HBox.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class HBox : MonoBehaviour {
[SerializeField]
public int beginFrame = 0;
[SerializeField]
public int duration = 0;
[SerializeField]
public float damage = 0;
[SerializeField]
public float hitStun = 0;
public Vector3 launchVector = new Vector3();
[SerializeField]
public Vector3 modeChangePosition;
[SerializeField]
public Vector3 modeChangeRotation;
[SerializeField]
public Vector3 modeChangeScale;
// Use this for initialization
void Start () {
}
public void OnDrawGizmos()
{
Gizmos.color = Color.blue;
Gizmos.DrawLine(transform.position, transform.position + launchVector);
}
// Update is called once per frame
void Update () {
}
public override string ToString()
{
return "{\"name\": \"" + transform.name + "\",\"beginFrame\": " + beginFrame + ",\"duration\": " + duration + ",\"damage\": " + damage + ",\"hitStun\": " + hitStun + ",\"launchVector\": [" +
launchVector.x + ", " + launchVector.y + ", " + launchVector.z + "]" + ",\"rotation\": [" +
transform.rotation.eulerAngles.x + ", " + transform.rotation.eulerAngles.y + ", " + transform.rotation.eulerAngles.z + "]" + ",\"scale\": [" +
transform.localScale.x + ", " + transform.localScale.y + ", " + transform.localScale.z + "]" + ",\"offset\": [" +
transform.position.x + ", " + transform.position.y + ", " + transform.position.z + "]}";
}
}