diff --git a/reapi/extra/amxmodx/scripting/include/reapi_gamedll.inc b/reapi/extra/amxmodx/scripting/include/reapi_gamedll.inc index a57ee1c0..29a2252f 100644 --- a/reapi/extra/amxmodx/scripting/include/reapi_gamedll.inc +++ b/reapi/extra/amxmodx/scripting/include/reapi_gamedll.inc @@ -897,7 +897,7 @@ native rg_get_iteminfo(const ent, ItemInfo:type, any:...); /** * Sets a parameter of the global CBasePlayerItem::m_ItemInfoArray array -* @note To have effect on client side (i.g. clip size on HUD) you should +* @note To have effect on client side (i.g. ammo size on HUD) you should * alter this value BEFORE WeaponList message is sent to client, or * force it's alteration by sending again to the specific client. * Hooking WeaponList message with AMXX's register_message is a choice. diff --git a/reapi/extra/amxmodx/scripting/include/reapi_gamedll_const.inc b/reapi/extra/amxmodx/scripting/include/reapi_gamedll_const.inc index df3ebb7e..ce31aa34 100644 --- a/reapi/extra/amxmodx/scripting/include/reapi_gamedll_const.inc +++ b/reapi/extra/amxmodx/scripting/include/reapi_gamedll_const.inc @@ -138,7 +138,7 @@ enum WpnInfo }; /** -* Item's info types for use with rg_set_iteminfo/rg_get_iteminfo() +* Item's info types for use with rg_set_[global_]iteminfo/rg_get_[global_]iteminfo() */ enum ItemInfo { diff --git a/reapi/src/natives/natives_misc.cpp b/reapi/src/natives/natives_misc.cpp index 687396fb..5a0db3ac 100644 --- a/reapi/src/natives/natives_misc.cpp +++ b/reapi/src/natives/natives_misc.cpp @@ -2245,7 +2245,7 @@ cell AMX_NATIVE_CALL rg_get_iteminfo(AMX *amx, cell *params) /** * Sets a parameter of the global CBasePlayerItem::m_ItemInfoArray array -* @note To have effect on client side (i.g. clip size on HUD) you should +* @note To have effect on client side (i.g. ammo size on HUD) you should * alter this value BEFORE WeaponList message is sent to client, or * force it's alteration by sending again to the specific client. * Hooking WeaponList message with AMXX's register_message is a choice.