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Wesen could be more like a predator-prey simulation if Wesen were edible and Food movable. The main difference between Wesen and Food besides that would still be that Food gains energy per turn (from the sun, the story goes), while Wesen loose energy per turn. To get more interesting gameplay it would suffice for Wesen to become edible under some conditions (large energy difference for example).
The text was updated successfully, but these errors were encountered:
Wesen could be more like a predator-prey simulation if Wesen were edible and Food movable. The main difference between Wesen and Food besides that would still be that Food gains energy per turn (from the sun, the story goes), while Wesen loose energy per turn. To get more interesting gameplay it would suffice for Wesen to become edible under some conditions (large energy difference for example).
The text was updated successfully, but these errors were encountered: